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Author Topic: Creature specific fighting skills  (Read 482 times)

neblime

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Creature specific fighting skills
« on: October 30, 2013, 05:57:26 pm »

I was thinking, if a dwarf spent 2 years of his life beating up unarmed goblins in the prison, that wouldn't necessarily make him adept at fighting a cave crocodile, or at the least, he would be more effective at fighting goblins, so what if you had skills that increased the more you fought a specific creature, like "Novice Goblin-slayer" for example, making the dwarf more effective at fighting goblins but nothing else.
I think these skills should only have a minor effect compared to the non specific combat skills (except maybe a larger effect on morale when/if that gets implemented further)
also i'm not sure how to have this shown in the skills list without cluttering it up too much (maybe a have a seperate category to toggle other can combat misc and labor?)
what do people think?

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Knight Otu

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Re: Creature specific fighting skills
« Reply #1 on: October 31, 2013, 06:30:13 am »

This is planned, and has been talked about in DF Talk at times.

Old Dev Page
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Bloat76, MONSTER FIGHTING SKILLS, (Future): Some skills for fighting unusual creatures, at least as a dwarf mode bonus from dungeon master, but possibly as general opponent knowledge system.

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Rainseeker:   ... Is there any plan to implement experiences with particular types of enemies.
Toady:   The original Armok had this unimplemented knowledge system for creatures, and I was definitely thinking about doing that in dwarf mode, you could be an excellent dragon fighter, that kind of thing, and the knowledge could be about their behaviour, it could be about how to butcher them in particular, and so on. So your dwarf mode guy might be excellent at butchering all the deer and cows and things that your guys bring to him, but then you bring him some kind of giant spider and he's supposed to do something with that and he's like 'What is this? I don't even know where anything is' and would spoil the thing even if he's pretty good at butchering in general. So I'm for that kind of thing, I don't think it would be unnecessarily complicated. There are some questions about what it means to be a goblin fighter versus an elf fighter if they're humanoids or whatever; is that more learning about a culture or a species or whatever, if their anatomy is roughly the same. There are questions to answer there but in general I think the more knowledge types and things that there are for fighters and the more different skills and so on that they learn the more they could be differentiated, and that's always good. I think it's good to have particulars like that, and that one in particular is something that's planned. Not planned as in completely planned out, but something we definitely want to do.

Quote
Rainseeker:   Let's talk about martial arts. So I see that you have specific skills for fighting monsters, you have a skill for hand-on-hand combat against a dragon ...
Toady:   I'm not sure how specific it's going to be, but once we put in things like if you're fighting a giant who's way taller than you then it would make sense that if people have been doing that for centuries then they'd have strategies. I'm not sure what those are going to be specifically, if it just gives you a knowledge against a monster and a bonus then that would be the easiest way to do it, but it would be way more fun to have particular things that you can do, to jump up on them, or attack them when they're swinging down at you, people practicing strikes to hack a dragon in the head when it comes down to bite them or whatever. There might be stereotyped ways of doing that, although I don't think enough people fight dragons and survive to really learn that stuff ... it'd be kind of weird to see the training facilities with the giant cardboard dragons, people practicing against them ...
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neblime

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Re: Creature specific fighting skills
« Reply #2 on: October 31, 2013, 09:00:20 am »

damn, I couldn't find anything on it, guess i just wasn't searching hard enough
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