Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Masterwork tileset question/proposition  (Read 703 times)

Tierre

  • Bay Watcher
    • View Profile
Masterwork tileset question/proposition
« on: October 29, 2013, 08:48:29 am »

There is always a problem with tilesets - they are not enough:) More trees, doors or something is always a good idea (see how letters in masterwork tileset used). Now about masterworl tileset's tiles of elf, goblin, ork and kobold - are they realy required? I mean we use graphics for them anyway and those tiles are used only for dead bodies of those creatures. At that i think 1 tile for humanoiddead body or even simple letters would suffice. And 3-4 free tiles can be used to make even better workshops:)
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Masterwork tileset question/proposition
« Reply #1 on: October 29, 2013, 08:58:52 am »

They are used in workshops, cages and corpses.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Tierre

  • Bay Watcher
    • View Profile
Re: Masterwork tileset question/proposition
« Reply #2 on: October 29, 2013, 09:00:57 am »

In cages and corpses they are not that important in my opinion. But in workshops? O_O
Logged

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Masterwork tileset question/proposition
« Reply #3 on: October 29, 2013, 11:14:49 am »

In cages and corpses they are not that important in my opinion. But in workshops? O_O

They're used in the Embassy and all of the Market Stalls, if I remember.