I think I'll do a reclaim completely OOC (at least for now) to demonstrate the realities of Truthdoors to those
fortunate to be unitiated to the sheer monstrosity of this fort.
The wildlife. They HUNGER. Truthdoors is filled with so many Otter Men, Sponge Men, Hippos and Giant Sponges (giant spongii?) that the fabric of time cannot cope. I mean, Armok have mercy. And this is before undead periodically migrate into the map and turn them into so many mangled, angry corpses. The undead also migrate onto the map at a rate of about 20 per in-game day.
So yeah, it's literally impossible to settle the map at this point without using DFhack to kill the zombies as you'll be crushed under the sheer weight of the undead giant moths on the 1st of Granite.
Also thank god this mod has measures in it to increase framerate or we'd have a solid 1 fps here.
The pathfinding has been broken. I get thousands upon thousands of job cancellation spams for stockpiles and fields I can't even see, so have no way of forbidding. The dwarfs are actually refusing to do simple labour for apparently no reason.
So, I used DFhack to reveal everything to see if this would solve pathfinding. Still, this failed to make the dwarfs do any jobs. De-enabling and re-enabling does nothing.
So, I'll try to fix the pathfinding by killing all non-dwarven entities! Which is a convenient way to do a census of the population. We had;
106 Otter Men
36 Sponge Men
16 Cave Fish Men
6 Platyus Men
37 Hippos
44 Carp
26 Milkfish
33 Tigerfish
13 Giant Sponges
At this point I give up because there's just too many types of creature on this map.
Finally, something gives, and we can suddenly haul again. Still, progress is slow (even with fastdwarfs) because undead are literally showing up so fast that everytime I type in slayrace undead another 6 have spawned.
Again, hauling mysteriously stops working. I have no idea why this is happening, because there's no real reason. We still have work to be done, and everyone can do it, but they don't. No burrows are on. Hauling will continue to mysteriously turn on and off for no discernable reason.
Since this isn't a "real" reclaim and we're going to abandon again, I've decided to dig out a room for all items on the map, seal it up behind a wall and flood it with magma. Hopefully getting rid of all of those items will help.
On another note, it turns out there is not one, not two, but 3 adamantine spires on this map! Yaaaaaay.
So yeah. I'm trying to see if I can clean up this map to the point that it becomes playable. It may or may not. Let's hope so.