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Author Topic: Standing on a lever tile?  (Read 539 times)

Stormrage

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Standing on a lever tile?
« on: August 10, 2009, 04:11:43 pm »

I decided to make a Hammerer Trap mechanism of self containment for the hammerer dwarves to trap themselves:
Z1:
Code: [Select]
XXXX
XLHD
XXXX
X-wall
L-lever(for the use of the hammerer a specific dwarf only)
D-open door
H-hatch linked to lever
Z0:
Code: [Select]
XXXX
XXCD
XXXX
X-wall
D-locked door
C-cage trap
It should work like magic and I could put the hammerer in a shared cage with a Giant Cave Spider in the zoo for all to enjoy but the hammerer dwarf at question constantly keeps pulling the lever on it's tile and not falling.
How do I fix it?
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Quietust

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Re: Standing on a lever tile?
« Reply #1 on: August 10, 2009, 04:32:00 pm »

The door on the top level should just be an ordinary door, unlocked. The "hatch" must be a retracting bridge (since those have a short delay before they open) linked to the lever (and preferably also linked to another nearby lever so the device can be reset for the next dwarf) - once the lever is pulled, wait until the puller walks onto the bridge and then lock the door, and (s)he should stay put long enough to fall down.

Incidentally, my fortress has a device nearly identical to this, only instead of being built above a cage trap, it's built above the magma pipe. I've only used it once, and in a hypothetical alternate reality (where I decided to see what would happen if I dropped my unhappy Advisor into it - turns out nobody cared, but I end-tasked and let him live and he got better).
« Last Edit: August 10, 2009, 04:33:37 pm by Quietust »
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Stormrage

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Re: Standing on a lever tile?
« Reply #2 on: August 10, 2009, 04:37:46 pm »

Thanks. Hammerer and GCS put a show!
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Albedo

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Re: Standing on a lever tile?
« Reply #3 on: August 10, 2009, 06:55:54 pm »

If you want to maim your hammerer instead of killing them (thus not having to repeat the process), what's a good distance to drop them?

Or do you recommend a glass spike instead?  ("glass" for the low damage, relying on the critical to maim.)
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XSI

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Re: Standing on a lever tile?
« Reply #4 on: August 10, 2009, 07:07:47 pm »

I would suggest 5 or 6 z levels, that's how much my dwarves tend to barely survive after falling.

And trust me, my dwarves have experience with falling.

A glass spike can be nice if you're aiming for a spine injury, same as using a silver spear or a copper one, it's a matter of preferences. Spikes have the advantage of not breaking all bones in a body like a fall does.
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What kind of statues are your masons making, that you think they have "maximum exposure"?
(Full frontal ones, apparently.  With very short beards.) 

Albedo

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Re: Standing on a lever tile?
« Reply #5 on: August 10, 2009, 07:13:58 pm »

It's the hammerer - a mangled arm or leg is a bonus.  ;)

I think I'll put a bridge at 5 levels, and if that doesn't work I'll withdraw it.
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IronBeer

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Re: Standing on a lever tile?
« Reply #6 on: August 10, 2009, 10:27:41 pm »

A glass spike can be nice if you're aiming for a spine injury, same as using a silver spear or a copper one, it's a matter of preferences. Spikes have the advantage of not breaking all bones in a body like a fall does.
Spike will only help if it's been hooked to mechanisms. It won't add damage after a fall. Should, tho.
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Albedo

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Re: Standing on a lever tile?
« Reply #7 on: August 10, 2009, 10:52:54 pm »

(True. The spike was an "or" to the trapdoor and ensuing fall, not an "and".)
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XSI

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Re: Standing on a lever tile?
« Reply #8 on: August 11, 2009, 04:56:53 am »

Oh, I guess I wasn't too clear on how I thought the spike would be used, I assumed the hammerer would be stuck in a 1x1 room on a retracting spike linked to a lever (Pull/R, or just Pull once). A spike at the bottom of a fall won't add damage.

Just using falling damage is easier to do though, it can be a pain to get nobles and others that can't be drafted into the death chambers.

I agree that landing on a large spike after falling should do damage, but who knows, maybe in a later version.
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What kind of statues are your masons making, that you think they have "maximum exposure"?
(Full frontal ones, apparently.  With very short beards.) 

Simmura McCrea

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Re: Standing on a lever tile?
« Reply #9 on: August 11, 2009, 08:43:05 am »

I have a similar design, except for a few points. Firstly, the lever is connected to the door, so when I get a noble, I assigned the lever to him or her and order it pulled. He/She pulls it, and the door locks. I then order the bridge opening lever to be pulled and, with a little luck, Urist McNoble drops 9 z-levels into the river. If not, I try again.

Code: [Select]
XXXXX
XLbbX
Xbbbd....
XbbbX
XXXXX
X is a wall
L is the lever on a constructed floor
b is a bridge tile (there's 2 bridges)
d is a door
. is a floor leading back to safe land.
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