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Author Topic: Unicorns  (Read 557 times)

Jamini

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Unicorns
« on: March 04, 2008, 01:44:00 am »

Are untamable?
I've got a dungeon master and nearly a dozen of these guys sitting in my local zoo. It would be nice if I could make a few of them pets (so they could stand gaurd at the main enterance to my fort in place of my valuable war dogs.)
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Chariot

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Re: Unicorns
« Reply #1 on: March 04, 2008, 02:23:00 am »

correct. also not butcherable and dont breed.
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Jamini

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Re: Unicorns
« Reply #2 on: March 04, 2008, 07:17:00 am »

I'm fully aware they are unbucherable (actually, Butcherale_Nonstandard. Meaning I can only butcher them if I make them pets first... according to the wiki).

I suppose I'll need to manage by just selling off the caged ones to the humans and my fellow dwarves. :3

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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Silveron

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Re: Unicorns
« Reply #3 on: March 04, 2008, 12:59:00 pm »

Just add the [PET] tag to the unicorn raws. Or [PET_EXOTIC] if you want it to be done upon attaining the dungeon master. Might want to double check the exotic tag though, not 100% sure its exactly right.
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Jamini

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Re: Unicorns
« Reply #4 on: March 04, 2008, 01:35:00 pm »

Won't I need to generate a new world for that change to take effect?
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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.

Kagus

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Re: Unicorns
« Reply #5 on: March 04, 2008, 01:38:00 pm »

I'm not sure, but I don't think so.  It's either cool with it being added on and taken off, or it's only cool with having a [PET] tag removed from a creature that already has one.


That actually has its benefits, I'll have you know.

umiman

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Re: Unicorns
« Reply #6 on: March 04, 2008, 02:17:00 pm »

you don't need to generate a new world with just the [PET] and [TAMABLE] tags.

Untelligent

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Re: Unicorns
« Reply #7 on: March 04, 2008, 08:42:00 pm »

Add the [TRAINABLE] tag, and you get WAR UNICORNS!
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Jamini

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Re: Unicorns
« Reply #8 on: March 05, 2008, 07:54:00 am »

Yeah, I did that about the same time I made them tamable.

War Unicorns are rather cool to have around. Now I just gotta find a use for the five Satyrs I caught. :3

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Tales to remember from Bay12:
http://www.bay12games.com/forum/index.php?topic=41896.0

GENERATION -23:The first time you see this, copy it into your sig on any forum and subtract 1 from the generation. Social experiment.