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Author Topic: Bolt Breakage  (Read 2921 times)

smeeprocket

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Re: Bolt Breakage
« Reply #15 on: December 09, 2014, 06:13:25 pm »

I have this problem where, even with bolts in their quiver, my crossbow dwarves just want to go beat the crap out of the enemy with their crossbows. I lost the entire squad like that in my last fort.
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Aslandus

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Re: Bolt Breakage
« Reply #16 on: December 09, 2014, 06:45:34 pm »

this is why I've modified my arena by adding a wall of fortification.  Next goblins I capture I'm going to (slowly) bolt them to death.
By a squad using exclusively wooden bolts?

Possibly.  They kind of suck so it may take too long with wooden bolts...
If the objective is training it should take as long as possible to finish off the goblins, so nearly infinite is good, right?
Well the objective should be to make it take as many shots as possible, since crossbow dwarves gain experience for each shot fired...

taptap

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Re: Bolt Breakage
« Reply #17 on: December 09, 2014, 07:02:38 pm »

I build my targets with one space in between them and behind one row tunneled out. When the dwarves started training some shots hit the side walls earlier, but still the designs here look like overkill to me. Some misses will end directly behind an archery target (maybe some shots aimed for the adjacent target when there is more than one, don't know), so it isn't a complete waste to tunnel it out, less of a waste than tunneling the whole way to the archer line at least. Most important of all: good shots won't miss much at all, so training will go through a lot of bolts regardless of all these standard bolt preservation measures.

Col_Jessep

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Re: Bolt Breakage
« Reply #18 on: December 09, 2014, 07:42:48 pm »

You can probably use the same method as for splitting up arrows:
http://www.bay12forums.com/smf/index.php?topic=51423.0

Pitting the goblin on a pillar will probably no longer be safe but you can chain him to the floor.
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