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Author Topic: Long run crash  (Read 2386 times)

Urist McTeellox

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Re: Long run crash
« Reply #15 on: November 23, 2013, 08:57:56 am »

Teellox, thats a save from august. From many, many versions ago.

D'oh. Undead threads catch me every time. :)
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IndigoFenix

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    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: Long run crash
« Reply #16 on: November 25, 2013, 03:44:40 pm »

Meph, you say crashes like these can be triggered by creatures entering the map.  Will such creatures also crash if generated in the Arena?

Meph

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Re: Long run crash
« Reply #17 on: November 26, 2013, 03:19:03 am »

Its different with the arena. Its not the creature itself, but the history and whats linked to it in the map. Or the items that the caravans are carrying. Why, do you have any problems in one of your mods?

Its guesswork in this case... one crash was fixed by replacing a string dump in the xe (which i previously broke), another had to do with hives having a hive product but no creature inside, and a third one was using a minecart on a track, which started, but never reached its goal (because it was used in a reagent, and a dwarf stole it from the tracks => that will work every time, even in vanilla, so never use minecarts as reagents.)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

IndigoFenix

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Re: Long run crash
« Reply #18 on: November 26, 2013, 05:19:23 am »

Yes, I've been having a problem exactly like this one.  It can't be caravans because it was winter and I was playing as a race that doesn't get traders in winter, and it can't be reactions because all reactions were shut down and it still happens, and I don't use DFHack (although it was running in the background, if that can cause problems) so I'm guessing it's probably a megabeast or something similar, but they all work fine in the Arena.  What sort of problems ca n occur because of a creature's history?  I did have a friendly trader migrant on the map, if that has anything to do with it.

Meph

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Re: Long run crash
« Reply #19 on: November 26, 2013, 06:36:58 am »

friendly traders have nothing to do with it... megabeasts without lairs crash the worldgen, but not the game itself. I cant help much, but if its a repeatable crash, try ag. He was a wizard when he figured out one of my crashes. Otherwise, make a thread about it. Deon knows a lot about these things as well. Its always hard to find the problem and the solution to this.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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