I'll tell you a bit about the setting, since there's really no need for me to be overly protective of it.
Sometime in the near future, a comet falls to earth, surviving the atmosphere and landing in the ocean. As it settles on the sea floor, it breaks apart... and You are inside.
You're a small, relatively simple alien lifeform. You're here because your own world was destroyed. Your immediate mission: keep the species alive. You aim to do this by assimilating into the native ecology of this new planet, and thrive. When you consume different creatures, you aquire chunks of DNA that can be mixed and matched into a sort of 'upgrade' system. This is how you evolve and progress, aquiring new abilities and powers from various species of animal.
But you're not alone here. You soon come to find that the destroyers of your world followed you here. Seeing earth's rich bounty of life (read: food), they set to work consuming anything and everything. Their influence corrupts natural wildlife and in the later game, you'll find the oceans populated mostly by them and their mutated horrors.
You can be an all-consuming predator yourself, but doing so will be tracked by the game and the world will become much more hostile as a result. If you choose instead to protect vulnerable creatures, not take more than you need, kill other alien lifeforms, and do other such niceties, the world will be much more 'supportive' of your efforts and the endgame will be much different between the two extremes.
As you start on the seabed, this is the easiest area. The surface is the hardest place, because the air above is populated by the massive harvester ships of the hostile aliens. I won't spoil how a little alien tadpole sends an entire civilisation of hungry demons packing, but you might guess it if you've ever read Animorphs.
tl,dr: Think a mixture of Ecco, E.V.O, and Spore. In other words, waaaaaaaay too ambitious for a first-timer like myself. It's not all just ideas though, I have the control system mostly coded and some simple AI so far. I'm plugging new things in, bit by bit.