Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Idea: Wood Processing Overhaul  (Read 2444 times)

Varyag

  • Bay Watcher
    • View Profile
Re: Idea: Wood Processing Overhaul
« Reply #15 on: September 13, 2013, 05:31:59 am »

Birch => Special bark for cloth and rope.

Birch is also host to the chaga mushroom. It is used to make tea and is said to have anti-inflammatory and anti-oxidizing properties. Active ingredients are extracted with either hot water or alcohol and the liquid is run through a filtering material.

Reaction to "make chaga tea" involving some booze and said mushroom that produces a new kind of booze that gives a small boost to disease resistance. This incentivises logging operations as dwarves can be made more resistant to various nasty syndromes that are bound to end up in the well or the bathhouse.
Logged

BoffoDorf

  • Bay Watcher
    • View Profile
Re: Idea: Wood Processing Overhaul
« Reply #16 on: September 14, 2013, 04:38:37 am »

Speaking of tanning etc, what about a leather clothing set option from the tailor's workshop. With tattered clothes and harder farming, I find it would be generally less hassle just to use thin leather with a one step leather outfit reaction. Beats the fort running around in tatters, drunk and in awe of their dining-room, waterfall, and bedrooms.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Idea: Wood Processing Overhaul
« Reply #17 on: September 14, 2013, 09:19:28 am »

Possible, a leather clothing set would take me only 2-3mins.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: Idea: Wood Processing Overhaul
« Reply #18 on: September 15, 2013, 01:53:32 pm »

It sounds good if it's optional. I could see myself creating a logging fort dedicated to doing all of this but in general practice I like having my wooden items called "Wooden" "Smooth Wooden" and "Fair" and I wouldn't do any of this in the normal course of business. I also wouldn't like the idea of making tanning any more complicated, I always just assumed dwarves were counting an appropriate amount of fat or brain tissue with the skin so they could take the lot to the tannery.

fasquardon

  • Bay Watcher
    • View Profile
Re: Idea: Wood Processing Overhaul
« Reply #19 on: September 18, 2013, 06:52:07 pm »

I like the sound of this.

Further thoughts: Bark paper and cloth, willow is particularly good for making charcoal out of, there are some hardwoods (such as brazilwood) that are excellent sources of dye.

fasquardon
Logged

bragos

  • Bay Watcher
    • View Profile
Re: Idea: Wood Processing Overhaul
« Reply #20 on: September 21, 2013, 04:00:34 pm »

i'm personally not too sure about the tanning part, i feel it would make me default to just  only getting leather from trade, since it would be a lot of managed stocks and skill to get fairly low protecting armor.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Idea: Wood Processing Overhaul
« Reply #21 on: September 21, 2013, 05:05:38 pm »

I am not sure about it either. I might even wait with all the wood-stuff for the next DF update, because trees change completely.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
Pages: 1 [2]