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Author Topic: A Play-by-Post Roguelike?  (Read 799 times)

Abandoned Arts

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A Play-by-Post Roguelike?
« on: September 19, 2013, 08:26:16 pm »

Hi, dorf forums.

Longtime roguelike fan here (embarassing fact: my first roguelike was Chocobo's Dungeon), and first-time poster.

More than those two things, though, I'm also a PnP (pen-and-paper) game developer. My name is Daron, and I'm the founder and lead designer of Abandoned Arts, a small but very well-reviewed third-party publisher of tabletop games and sourcebooks. What I'm working on right now is a little different, though. Basically, I'm trying to design a (free-for-everyone) forum-based or "play-by-post" roguelike game over on the Paizo forums (which has a large play-by-post community). This would be a real PDF product - a rulebook with a colorful, well-formatted, easy-to-read, professionally-edited layout.

If you're a fan of play-by-post games, and you're a fan of roguelikes (which you are... 'cause you're here), take a look at this thread and consider joining the discussion. I'm trying really hard to make this happen!

Thanks!
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FuzzyZergling

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Re: A Play-by-Post Roguelike?
« Reply #1 on: September 19, 2013, 08:33:03 pm »

So, have you actually designed anything yet?
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Abandoned Arts

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Re: A Play-by-Post Roguelike?
« Reply #2 on: September 19, 2013, 08:52:04 pm »

So, have you actually designed anything yet?

Yes and no! I've got extensive notes, and I'm working on both making them presentable and making something playtest-able out of them.

Presently I'm working on a FAQ that'll touch on all the major points and features I'm developing. I hope to have it up in the next day or two. In the meantime, I'm open to questions, suggestions, and discussion, though. This project will survive on interest - every hour I spend working on it is an hour I'm not working on - you know... making actual money at this whole publishing thing. : )

What sorts of things would you expect from a "play-by-post roguelike?" What sorts of things would you hope to see?

Or, maybe even more importantly, what sorts of things frustrate you about play-by-post experiences? What would you like to see implemented in a game specifically designed as a play-by-post game?
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