Masters of Manipulation Turn
Name: Trisha
Appearance: Small, frail-looking girl with a perpetual cough. 5'2" 100 pounds, brown hair and eyes. Delicate.
Attributes: Night Vision, Attractive
Size: 5 feet 2 inches
HP: 20 + 1 = 21
Current HP: 21/21
Movement: 20 + 1 = 21
Protection: 2
Encumbrance: light
Endurance: 1 (½)
Strength: 1 (½)
Speed: 2
Agility: 2
Dexterity: 2
Stealth: 3
Perception: 2 (3/4)
Persuasion: 3 (5/6)
Manipulation: 3 (5/6)
Equipment: +1 grey shirt, +1 black pants
Inventory: 15 coppers
Followers: 3 devoted followers, 4 animated skeletons
Shack Inventory: 8 food items, 8 men’s commoner clothing outfits, 8 chairs, 2 beds, 2 tables, plates, silverware, 4 wooden logs
Zucht and the drunken female stumble into the house together while laughing and stumbling about in an almost dangerously clumsy manner. At first it seems like they don’t even notice you but plopping down on a chair opposite them gets their attention. The female glances over and gives a rather surprised and awkward look before turning back to Zucht and asking who you are. A quick explanation about you being his sister is supplied, which she accepts rather quickly on account of the alcohol in her system. (Persuasion roll 10+3=13-3disruptingthemoment-2toodrunktocare=8) The attempts you make at tactful information gathering however are met with little success. It seems your victim is both too engaged in Zucht to want to talk much and too drunk to really give worthwhile information anyway.
You look over to Zucht and give a small nod. *Follower*((Attack roll 18 + 1 dexterity =19 + 5elementofsurprise =24) vs (Defense roll 1 + 1 agility =2) = 22 + 1 strength +1 knife = 23 - 2 armor = 22) He pushes into the girl while kissing and slowly withdrawing his knife from a hidden pocket. With impressive grace, he whips the knife around and into the unsuspecting girl’s neck. Simultaneously he grabs her by the hair and throws her roughly to the ground with a resounding thud. She starts to gurgle while her betrayed eyes look up at you both in shock and complete fear. You walk over and apply a harsh stomp to her head which lets out a resounding crack. Blood pools out slowly both from the throat and her broken head. Unfazed, you set to work.
(Manipulation roll 19+3=22) Her flesh, bones and blood dissipate into a cloud of bright energy which hangs lazily in the air. Softly, you pull it to yourself and inhale deeply while letting the pure power of it all course throughout your body. Opening up your eyes, you look about with your newly acquired darkvision… Well it’s not very dark right now but you can definitely tell it worked. In fact the Manipulation was pulled off so well that there’s even some left over. You shift your skin in order to make yourself more attractive. Basic physical changes aren’t even that expensive so you take some of it and apply it to your follower as well.
He seems happy about the amplified “physical features” as well as having a break. While he goes off into one of the other rooms you begin to wait for more of your followers to come back bearing future victims. Shouldn’t be too long now.
((I’ll include both return events next turn but I’m too burnt out to write more now))
Name: Sahal Adnarei
Appearance: Even tallish for an Elv, Sahal sports (painfully cared for) silken skin in a bronze hue, skillfully braided (and not less cared for) auburn hair at buttocks length - most often accompanied by a diadem of some sorts - and deep-set eyes of limegreen coloration.
Attributes: Very Attractive
Size: 6 feet 4 inches
HP: 20+2= 22
Current HP: 22/22
Movement: 20+2= 22
Protection: 3
Encumbrance: light
Endurance: 2
Strength: 2
Speed: 2
Agility: 2
Dexterity: 2
Stealth: 1 (1/2)
Perception: 2 (3/4)
Persuasion: 2 (2/4)
Manipulation: 1 (½)
Equipment: +2 (+ cold resistance) brown fur long coat, +1 fur underclothing
Inventory: 10 coppers
Followers: 8 burly men
The discussion may be suspicious but it would be silly to jump to conclusions regarding what could just be perfectly law abiding, licensed traders discussing their wares.
“So when do we plan to strike?”
… Never mind, that’s just a giveaway.
“Shuddup mate, not so loud. We’ll discuss things further when we get back.”
(Perception roll 3+2=5) Unfortunately the only nearby port you can think of would be the one you arrived on, which is a private dock for special government use only. You and your loyal lackey decide to patiently wait and have your drinks until the group leaves so you can potentially follow them in the hope of finding out something more useful.
(Stealth roll 19+1+5itsacrowdeddarkcity) The group gets up to leave and you discretely rise up from your chair and walk out behind them. Walking swiftly, your soft footsteps barely leave a sound or mark on the snow dusted roads winding through the surrounding darkness. The men are silent during their walk but the area around is filled with numerous other things that occupy your senses. The smell of burning industry, the low murmuring of the small crowds moving about the streets and the near constant yet faint buzzing of ships flying by high overhead. Undistracted and focused on your prey, together you finally reach a rather unpopulated dock that seems primarily dedicated to moving packages as opposed to people. The suspected criminal scum obtain some large packages from the dock loaders and work together to move them onto some carts which they then utilize to move the several packages.
Some more time of relatively uninteresting trailing happens before an old seemingly abandoned warehouse is reached. The group disappears inside leaving you and your follower outside in the cold. Major Amico shakes his head and laughs.
“Abandoned warehouse? How cliche.”
Name: Maya Loewenthal aka Isaac
Appearance: White hair, not even 5' tall, maybe 4'10"/4'11", very slight frame
Traits: Friendly Demeanor
Size: 4 feet 11 inches
HP: 20 + 1
Current HP: 18/21
Movement: 20+2= 22
Protection:
Encumbrance: light
Endurance: 1
Strength: 2
Speed: 2
Agility: 2 (1/4)
Dexterity: 2 (2/4)
Stealth: 3
Perception: 2 (1/4)
Persuasion: 2
Manipulation: 1 (1/2)
Equipment: +1 short shirt, +1 shorts, +1 kitchen knife
Inventory: 20 coppers
Followers:
(Perception roll 10+2=12+4workedforabutcher=16) You recall the butcher you just finished working for mentioning something about a nearby farm where he obtains his product. Thinking it a rather good place to go check out, you grab several items from your apartment and head out.
The mountain tunnels are initially crowded but as you get nearer to the “farm”, the crowds begin to dissipate until you are eventually left in solitude. A heavy smell of death lingers in the air and on occasion you notice faded blood smears along the floors and walls while nearing your destination. The tunnel widens out significantly and leads into a gigantic cavern stretching out far into the distance. On the far end you see a brooding grey metal building jutting out of the far wall. Closer to you is a large fenced in area ahead which contains numerous large herbivores munching on food from a trough. Additional smaller buildings are to the other sides of the cavern to your left and right. A cursory glance leads you to suspect that a lot of those buildings hold more caged animals and that the ones nearby in the pen are simply awaiting some shipment to another facility.
A few missing won’t hurt anyone. You scale the fence, dropping down on the other side and run over to the busily munching animals. ((Attack roll 19+2dexterity=21) vs (Defense roll 7)=14+1strength=15+1=16) Wielding your trust kitchen knife, you swing it down hard into the unsuspecting creature's head.((Defense roll 1+2agility=3) vs (10-5restrictedanimal=5) = 2 + 1strength - 2armor = 1) The animal reacts suddenly by thrashing about, causing you to fall over and bruise yourself. Fortunately the animal is restricted by chains and you get back up before delivering a final killing blow with your knife ((Attack roll 11+2dexterity=13) vs (Defense roll 2) = 11 + 1strength=12+1=13) which finishes the animal off. Its lifeless body slumps to the ground by your feet.
(Manipulation roll 2+1=3) The Manipulation fails when you try to utilize the animal’s essence. A small backlash hurts you but luckily leaves the animal’s corpses undamaged. Another attempt could easily be made.
Stat's updated
@Techno: Manipulation can kill the animals quicker than melee if you use it in combat. Also you already have a source of energy to use besides your own health, so it would be pretty easy to kill them all with Manipulation while still gaining a net amount of energy.
@Techno: Yeah my apologies. I almost always make these turns when I'm exhausted. Really I think the whole thing was a bit lame especially at the end when I started losing momentum. The knife only adds a +1 but I changed the turn anyway haha.