Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Magma 145 tiles down  (Read 2473 times)

Mechatronic

  • Bay Watcher
    • View Profile
Re: Magma 145 tiles down
« Reply #15 on: July 26, 2013, 12:51:37 am »

I did something like that with a population cap of 0. I think I had about twenty dwarfs. I had sand and rivers so plenty of material and power. I suggest learning to use the macros since it greatly simplifies the designation. Once you figure it out it should only take a few minutes to designate. There are pump stack designs that greatly reduce the FPS hit and I found the pump stack I made had hardly any effect on frame rate, maybe dropping a few points during pumping. Filling cisterns or corridors has a bigger effect though. Big fires or magma+water are what tend to slow things to a crawl for me.
Logged

Andrakon

  • Bay Watcher
  • [PLAYIN_THE_FOOL]
    • View Profile
Re: Magma 145 tiles down
« Reply #16 on: September 02, 2013, 09:01:02 pm »

I would recommend a magma piston or a magma minecart transportation system. I have done magma pistons around 100 z lvls tall so it is doable, but it may take several years to dig one out.

Last night I figured out how to transport lava with minecarts. Doing it the first time is quite a pain if you have no minecart experience, but it is quite cheep, quick, and fairly easy if you know what you are doing. And it only takes one water wheel if you use impulse ramps. Total cost: 2 pumps, 1 water wheel, 1 roller, a few minecarts, and time. Make sure to do a dry run and make a way to drain the lava out of the "loading bay". 

http://dwarffortresswiki.org/index.php/Magma
Logged
Tetist Agsal, "The Flimsiness of Pools", an obsidian hatch cover. On the item is an image of two flesh balls in iron... ROFLMAO

mirrizin

  • Bay Watcher
    • View Profile
Re: Magma 145 tiles down
« Reply #17 on: September 02, 2013, 09:15:39 pm »

I have to try this...
Logged

Snaake

  • Bay Watcher
    • View Profile
Re: Magma 145 tiles down
« Reply #18 on: September 03, 2013, 06:47:21 am »

I was about to say that if you use LNP you could also maybe try the modded steam engine workshop for power, should be easier to set up deep than water reactors (just carry down the parts and a few buckets of water, not several tiles' worth, for 300 power from a magma version IIRC), but now I can't find the raws for it in my DF folder, so maybe it's not included in the expanded LNP by default after all. And it is, of course, a mod.
Logged
Pages: 1 [2]