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Author Topic: Question about Surroundings  (Read 819 times)

Jormundyr

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Question about Surroundings
« on: August 31, 2013, 07:23:18 pm »

Hi everyone! So, a question about surroundings. Lets say i pick a tropical moist broadleaf forest, and it contains savage surroundings. Will contain ONLY slugmen snailmen tigers and tigermen, or will it contain those, as well as elephants, mandrills, bonobos, chimpanzees etc. I want to have a land a lot like Boatmurdered infact!
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smjjames

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Re: Question about Surroundings
« Reply #1 on: August 31, 2013, 09:52:53 pm »

Not sure if mandrills are broadleaf jungle creatures, but yes, anything that can spawn there has a possibility to show up. It depends on the distribution of the creatures though.
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Jormundyr

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Re: Question about Surroundings
« Reply #2 on: August 31, 2013, 09:55:30 pm »

Thank you for the reply! Thats good to know :D and yes, according to the wiki, mandrills are in tropic moist broadleafs, here http://dwarffortresswiki.org/index.php/DF2012:Forest
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Blue_Dwarf

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Re: Question about Surroundings
« Reply #3 on: August 31, 2013, 11:23:25 pm »

If they exist in your game, they should spawn.
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Crafting Statistics 42.06Farming Statistics

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zubb2

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Re: Question about Surroundings
« Reply #4 on: September 02, 2013, 01:42:36 pm »

One thing about boatmurderd.

The animals have been toned down a bit since then, or so I heard.

So they won't attack you like you are the sole threat to elephant kind.
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(Anyone else have any stories that can compare to a man being beaten to death with his own trousers by a giant gopher?)
(when goblins showed up, I mumbled "Smithers! Release the hounds!" and had the lever pulled.)

Garath

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Re: Question about Surroundings
« Reply #5 on: September 02, 2013, 01:52:22 pm »

A notable thing though is that in the latest release things went a bit crazy on the animal people part and the insect part, so it may sometimes seem like there are nothing but bugs and animal people
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nonobots

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Re: Question about Surroundings
« Reply #6 on: September 02, 2013, 05:32:21 pm »

A good trick to know what animals you'll see is to hit 'p' to export the world's files when it's done generating. One of the file will be named regionX-world-site-and-pop.txt, the second half of that file lists all the world's animals, then it's just a matter of matching the biomes with what you see there. I frequently use this to make sure my good forests and hills will contain unicorns. Or just re-generate if the world doesn''t contain what I'm looking for. It's also useful to see if the world contains kobolds - it's in the main population on the top part of the file.

If you've already started a fortress, you can get this file by going to the esc menu and exporting an image from the map, it will create the same type of file.
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