(1)
All around: Capture all enemy pieces in a 1X radius within your territory.
Three turn cool down(2)
Possesion jump: Allows you to directly convert any piece on the board to your own side.
It is immune to conversion by the original player that owned it for one turn. Activates at your sixth turn.
Three turn cool down(3)
Culture bomb: Your bombs convert pieces instead of destroying them but generate
30% slower.
(4)
Saving it for later: A 6 spaced horizontal line, vertical line or rectangle area is reserved for all of your pieces within your territory for the turn this perk is active and
only for your next turn.
Your pieces cannot be converted or convert other pieces around them in this area.
Three turn cool down(5)
Three for one: You can place three pieces on the board within your territory for this turn.
The second and third piece cannot convert enemy pieces.
Four turn cool down, activates at your fifth turn(6)
Bo-Bomber: You use and can only use two bombs at once, you also start with an extra bomb.
(7)
Blast: After setting a piece down which has converted enemy pieces choose a 3 spaced size horizontal or vertical long line adjacent to the territory your last piece gained. All pieces within the area you chose are immediately cleared from the board as if hit by a bomb.
One turn cool down(
Can't touch this: Your pieces are completely immune to the actions of a single player of your choosing for one turn.
Your pieces cannot be converted or bombed on their turn.
The other participating players still affect your pieces.
Two turn cool down(9)Wall up: For two turns, set up in any configuration a 1-5 sized wall within your territory that cannot be maneuvered upon by enemy pieces. Your pieces can still deploy on the tiles and are immune to conversion but conversely do not convert adjacent pieces.
Three turn cool down