I'll be watching this.
Thanks for your vote of confidence, good sir : )
Granite 2nd - 7thThe first week in our new home has passed mostly uneventfully, though time passed quickly as it does in times of laboring. I've spent some time getting aquainted with the process of "Wood-cutting". Some dwarves will tell you this is a demanding craft, but I don't see how. The trees I've come across so far have no sense at all, not even trying to dodge my axe swings! The next time some Plant Tribesdwarf complains of the difficulties of wood-cutting, I'll assign them to goblin-cutting and see if they find it any easier. Oh, I didn't even mention, not only do the trees not dodge, they don't swing back either! What nuttery!
By about midweek, the Miners had started tunneling through some stone that they call "Dolomite." I don't know the first thing about stone, but they seem happy to jab their way through stone instead of peat, and it means we'll have stone for our Mason Gravel to work with.
Speaking of the Miners, Ilmenite won't stop rambling on about how wonderful it would be to find some Titanium. She seems obsessed with the stuff. This strange behavior hardly surprises me anymore. I'm pretty sure I saw her chasing after a garter snake with her pick earlier. I'm not sure if I hope she caught it.
I've drawn a sketch below of our digsite, and the initial food stockpile, still being filled up. Hauling takes some time with just seven dwarven souls and three of them occupied with digging, that's to be sure.
By the end of the week our tunnel was near enough to done that I instructed the miners to begin carving out a spiral staircase. I know many overseers want to painstakingly draw out blueprints, but I'm more than happy to let Gravel or whoever else decide how it should be done, as long as there are some stairs I can walk up and down at the end.
The Leaky Hills have been quiet, despite their discomfiting reputation for strange and unfortunate goings-on. The only wildlife we've seen around thus far have been some horses passing by to the east, and some strange furry duckfaced creatures near the sparse pools in these parts. Without an Animal Tribesmen among us, nobody knows the proper name for these things, but they look harmless enough.
All in all, it's been as good a first week as a dwarf should hope for. Let the Oil of Armok continue to grease the mechanisms of Dwarven industry!
Granite 8th - 14th Ah, this week has been much more exciting, and let it never be said that I can't appreciate a good thrill!
Things continued as normal for the first half of the week, Lassida and I carrying barrels along with the other two non-miners. For a Water Tribesman, Spatter is actually quite the strong dwarf. Most of the Water folk I've met are scrawny types, good for little more than the all-important brewing that Waters seem so adept at. I suppose that to come along to establish a colony one has to have some amount of bravery and strength. I've heard her complaining and wishing that we had some Royal Fisher Berry Wine instead of the more workmanlike stuff that we have, but the day I fault a fellow dwarf for longing for finer booze is the day I become a hypocrite.
Around mid-week the tunnel was finished and the Miners began digging the spiral stairs as I had instructed, and this is when things got interesting. After barely half a day of digging, I heard excited shouts as I was hauling in some Dwarven Rum. I headed down the tunnel to investigate, and Shard nearly bumped into me, running down the hall and laughing loudly.
"Overseer, Ooo ah con't b'lieve it, we gone down jus' a wee bit n' we gon and s'ruck some 'ematite righ' off the bat! Its a wonder innit!? Praises ta' the Am'ers of Escavadin'!"
Now I've said earlier that I know little of stone, but I know enough to know of Hematite! Armok's mighty ligaments that yield iron for his faithful followers! That Armok has seen fit to grant us hematite means two things. First, that we are watched over by Armok in our colonizing endeavor, a good omen. Second, and even more excitingly, it means that we'll have need for iron in the future.
There was some excitement among the dwarves as the news spread, but later in the day there was another discovery. After just a bit more digging, Ilmenite broke through into open space and nearly took a tumble. Thankfully she was sure-footed, but she nonetheless had unearthed a cavern. When I ordered the staircase dug, I thought that we could go much deeper before coming across caverns, but apparently the great halls of Armok lie just about one solid day's digging beneath our feet.
Though it is in a Blood Tribesdwarf heart to be brave, it is more important to protect one's dwarven brothers and sisters. Thusly I have ordered Gravel to dig out a space for the construction of a Mason's Workshop, there to fit a slab to block off the entrance to the caverns. I don't want some loathsome flying beast coming to feast on my kin.
I'm glad things are finally getting interesting around here, as I'm not one for monotony and waiting around!