Party Quest (or I Am Forever Bad at Naming Things)In this game you will play a group of adventurers who’ve banded together to follow their dreams. Each of you possesses a certain skillset or some other valuable assets, but that alone is not enough to reach your goal. You’ll need the help of your fellow party members to help face the challenges on your way to ultimate victory.
This is intended to be a game of cooperation and camaraderie. If you are the kind of person who just likes to go off and do their own thing, please don’t apply for this game, it’s not meant for you.
That’s not to say that you can’t split up or occasionally go off and do your own thing, but the idea is that each of you is a part of the group and needs each other in some respect. If that ever becomes no longer the case, your character can go off to do their own thing and you can make a new character for whom that is the case.
I’ll take 4-6 players (the intention is for the group to be small so that everyone has a chance to get know everyone else better). Use the following template for your character sheets:
Your Name: What name are you known as by your fellow adventurers?
Ultimate Goal: What do you ultimately seek to accomplish through adventuring? You can include pertinent backstory here, though backstory isn’t strictly necessary; I just need to know what you’re after and possibly why. This shouldn’t be some trivial thing; it should be something you’ll be trying to acquire throughout the whole game.
Why you’re with the party: How does the party help you reach your goal? What ties you to the party: do their goals align well with yours; do they have something you can’t find anywhere; or do you have a special connection with one or more of the party members? Why don’t you just go off and do your own thing?
What you bring to the party: As it says, what makes the party want to keep you in it’s employ? It isn’t necessarily special skills, you might have funds or access to some special contacts that make you valuable, or secret knowledge or something else I haven’t thought of.
Your Problem: What in your character’s life causes them or gets them into the most trouble? This should be neither a trivial bother nor a major handicap, just something they struggle with often but are not overcome by. It should be something that adds interest to the character and to the game and makes your character more 3-dimensional.
I don't expect your character sheet to be completely done in one go; the "Why you're with the party section" especially will require collaboration with other players, but it will be nice to have at least a general idea of what your character is like to start with.
To begin with, the world will, by design, start out as a vague and undefined fantasy world, to be fleshed out by player goals and skills/assets and any other parts of the character sheet that might apply. Players can also suggest any other details they'd like to see in the gameworld, as well as adding details in play, subject to veto by other players. I'll also add details of my own as we go along.
Since I'm not really good at coming up with systems, and the open-ended nature of the thing making trying to create concrete rules for the thing tricky anyway, we're going to do this freeform style. Not that I'm opposed to any sort of system, and, if we can devise one that would fit the game, I'd be all for it and integrate it as soon as possible, but for now this is what we've got.
Now, this shouldn't run into the problems of most such games, since there is a limited number of players; as GM I reserve the right to do whatever is necessary, including kicking disruptive players, to preserve the integrity of the game; and I vest in players the right to vote anything they deem entirely too stupid to be retroactively non-canon. Also, I shall play any NPCs as needed.