Monday, December 23rd 2013, Week 2, Day 2
Vortanna:
In the early hours of the morning you depart the apartment Sweeny has set up for you, with a note in hand. You find the simple dojo where the Mystic told you it would be, and hand the note to the man in charge. The Sensi reads it twice and nods before taking you through some basic combat drills. The session is long and sweaty, but by the time it is finished, you feel as if you are a better fighter.
+1 Rank Mundane Combat
Result = 11
After a quick show you hop a teleport ride back to Arkham and settle down in the library to do some research on your summons and how they can be controlled. You quickly learn that a fundamental rule of summoning from one's own mind and nature is that things you wish to have absolute control over should remain in your mind.
...Still, with a bit of effort, you learn about steps you can take to make your summoning spells more reliable and less likely to harm those around you that you do not wish harmed.
+3 New Opprotunities
Result = 15
Miles:
You wolf down breakfast in the morning and warp down to Arkham for another lesson with Alan. It takes only a few hours for him to teach you the very basic tricks for putting formerly embeaded objects back into beads. You declare Alan's debt to you finished, and he dosn't argue with the notion, however he does say that he is still more than willing to teach you techniques for moving goods between times and realms, so that he dosn't get stuck helping you close deals down the line.
+New Ritual
Result = 10
Deciding to get in shape, you return to the hostel and have Thorton dust off an old stereo to play some good dance music. The routine is intense, and within an hour you are completely exhausted and sore all over.
+1 Rank of Cardio
+1 Rank of Contain Magic
Result = 10
You workout having drained your will to remain awake, you make the necessary arrangements do to some dream shopping and pass out.
...You find yourself in a Bazaar sheltered in a glass dome that seems to sit inside the circulatory system of some sort of giant monster. You search for a few hours and eventually luck out when you come across an Orcish merchant looking to equalize a messed up balance by unloading a box of Naturia Sea Slugs cheap. You promise him 500 USD and he agrees to send you the box through a complex serise of micro-transactions and middlemen designed to maximize the change to his balance and minimize the change to your own.
...When you wake up you find a huge box full of fist sized squirming creatures. 789 USD is missing from your wallet. There must have been some sort of hidden shipping charge or crooked middleman involved in the transaction.
+78 Naturia Sea Slugs (Each one you eat grants you a free cantrip use on the day you eat it. They taste REVOLTING and you must make a DC 4 Constitution Check to get one down. The DC increases by two for each slug you eat per day. When you fail a check, you may not eat any further sea slugs for the rest of the day)
-789 USD
Alice:
You spend the morning in the bathroom, singing to the mirror. Your new vocal range is quite amazing, and it doesn't take you too long to get used to hitting notes higher and lower than you are used to. Miles is busy brushing up on some long lost skills in Innsmouth, so you end up showing off your new notes to support staff. Even Fredric is impressed.
+1 Rank of Perform: Singing
Result = 7
Finished with your singing, you head out and search Arkham for someone who can propperly ID your tattoo. The only enchanted tattoo parlor in town is closed for the winter break. Luckily you bump into Karen Star and her boyfriend Jacques cuddling on a park bench. You bring up the Tattoo, and they both recommend you see Milly about it.
You find the geeky manipulator tending to the Gailuf, but she is more than willing to check out your arm. She and her familiar examine it for several minutes before concluding that it likely has some sort of primitive adrenaline tripped alarm installed on it.
"If you panic, work out hard enough, or even get laid, the person who gave you this tattoo will know your adrenaline is high and your general location within 5 miles or so."
She looks for another good 45 minutes, but can't find anything other hidden qualities about the inkwork, and eventually sends you on your way so she can return to her busniess.
Result = 20
Jeremiah + David:
The sparing session is a complete success. You both learn alot about each other's moves and combat style, and each feel that you have improved a bit as fighters.
+1 Mundane Combat Rank for Each of You!
Jeremiah's Result = 7
David's Result = 4
Jeremiah:
You wake up before dawn and kneel to pray so that your allies may be healed during the upcoming mission. As you fold you hand and prostrate yourself you begin to halucinate a talking Southern Cross on the wall. You find it's words ring heavy...
More information and results regarding your future healing prayer will be PM'd to you shortly
...Deciding to take your mind off Fen Fwa for the time being you head out and do the work Vich Gor'Teerech and Aijorluk after you finish your prayers.
First you head to the Congo Base and stash the escape from Arkham kit. As soon as the goods are properly stored you feel Vich Gor'Teerech's favor touch you.
+1 Point of Favor with Vich Gor'Teerech
Returning to Arkham you head to the student union and pony up the 200 bucks for a 2 way teleporter ticket to Cambridge. You arrive and head straight to the front office of the Secret Underschool and ask about a professor Tulip. The freshman student working the desk doesn't ask any questions, and digs up everything you need.
You learn that Dr. Francine Tulip is the head of the circle studies department. At 66 she is very young for a department chair at a prestigious magical university, so although cultists generally don't discuss such things openly, it is speculated that her master is somebody with a good deal of name recognition and influence to pull the strings from her.
Although her home address isn't on file, the deskeeper happily tells where to find Dr. Tulip's office, and also tells you the names of the grad students working with her. By process of elimination (only one of the names sounded female) you manage to deduce that the student who mocked you over the vases is Veronica Hamilton. The student at the desk gets a bit suspicious when you ask about Veronica's living arrangements, but you quickly get her talking again with a well placed bribe of 500 USD. She quickly digs out the nearby address of the Cultist's apartment and copies it down for you.
+2 New Opportunities
-700 USD
Result = 11
Upon returning home with the information you sought, you celebrate by going online and ordering a large pack of Astronaut Ice Cream. It will be delivered after the next mission.
-50 USD
12 Bars of Freeze Dried Ice Cream Ordered!
David:
After you wrap up your sparring session you wander into the woods for an afternoon of meditation and observation. You take in the sights and try to spot various critters hidden against the trees and snow. You take deep breaths as you try to make yourself feel more 'alive' and closer to the woods.
Upon reaching a state that is so zen that some sort of white Ursine creature allows you to approach and pet her cubs, you decide that you have made progress and return to the Hostel a better druid.
+1 Rank of Perception
+1 Rank of Life Force
Perception Result = 8
Life Force Result = 8