Turn 25: FinanceA couple things there GWG, you could get a tidy sum of coins from him with the fact that that Minotaur might have stolen some money from other people, also that horn might be useful for upgrading your weapon.
Noted. Shame I didn't skewer him, though. What's he wearing, steel mesh? Spider silk?
"What're you wearing? Chainmail? Enchanted silk? Should make up for this trouble."
Use my grip on his horn to vault atop his head. If he proves able to support my weight, sit between the horns and grab ahold of the other one. If successful, quip that I have the cow by the horns (minotaurs presumably hate being called cows) and smack him in the nose with my heel.
[6] vs [4] You flip onto his head, call him a cow, and use your leverage to flip him to the ground.
He moos in distress, but is once again unable to retaliate.
((I sure wish I had an ally to help decide what to build.))
All: Fall back to Murmur base for superfun group meeting/discussion time.
Shinja gets more HP, gives me 7 gold to waste in a pointless fashion, takes my cart of mud bricks, and gets to building.
I look for someone willing to give me interesting magical items in the Lifewood Protector's House.
Gardenia looks around outside the Pumpkin House.
p T S [] []
G [] [] [] []
P [] [] [] []
[] [] [] [] []
[] [] [] [] []
S - Serpent Slasher Training Complex, T2 L5.
p - Potter's shack, T2, L1 (Mud bricks. For that nice old lady who will hopefully die of old age in a few turns and certainly isn't a harpy that the sawmill workers were just trying to get rid of).
T - Tax Office, T4, L1. Income only spendable on base improvements please?
((Yeah, this is a shame. You are probably the best suited to it of anyone here, though.
...though in this case, you seem to have mistaken the individual upgrade costs, ie 4 to 5, with total costs, ie empty lot to 5.))
Everyone meets up.
Shinja gives you his gold, takes your bricks, and gets to work. However, there appears to be a slight miscommunication, and he doesn't have the gold to build everything. He takes 2 of the Gold Coins he gave you back.
Shinja: -5 Gold Coins
Dokiryn: +5 Gold CoinsThe bricks turn into a nice workshop and home for... a literal, rather old harpy. She seems kindly enough, but has the disturbing tendency to gum on raw or rotting meat, and one use for her pots is making a... brew out of the same. Not many can even handle it, but it cannot be denied that it packs a kick, and you're informed that Slags love this sort of... thing.
Potter's Shack [L1, T2]
Gives one free Fleshrot Brew to anyone who requests one. Maximum one at a time, may be sold.
Fleshrot Brew: [Potion: -2 HP, +3 Attack]
-Cart of Mud Bricks [T2]Next he gets to work on a place to house some of his warriors.
Serpent Slashers [L3]
2/2 HP
2 Att
-12 Gold CoinsFinally, he produces a tax office to collect gold for the war effort.
Tax Office [L1, T4]
Produces 1 Gold Coin per turn, which may be used only on buildings.
-4 Gold Coinscontinue!
You travel to the Guard Base. The Slag Camp is adjacent.
Victory!
You continue to lead the attack.
Battle-R
[4] vs [6], Guards win!
Murmurs take 14 damage, lose 4 infantry
Murmur army destroyed, reinforcements at M2
+8 XP, Gold: Nepthym
Auction HouseThe bid concludes, and Kaybull once again wins with 1 Gold Coin.
Vajinu's eyes are next. These black stones are said to let the bearer see his enemies' weakness.
Vajinu's Eyes: [Vajinu's Relic: Gain +1 Attack for every Vajinu's Relic carried.]
-PLAINS-
Murmur Army M2
2/2 HP Murmur Infantry x4 [L2][+1]
4 Att
Reinforce: 2 [Upgrade 2]
Guard Army C0
2/2 HP Slag Infantry x9 [L2][+1]
4/4 HP Suntouched Warriors x3 [L3][+1]
Fervor 1
2/2 HP Nepthym [+2]
14 Att
Reinforce: 1
Nepthym Heliopsis [28/10 XP] (Dwarmin)
6/6 HP
2 Att
-
39 Gold Coins
Exotic Sampler Box [Potion: +1 HP, -1 Att this round]
Murmur Reinforcements
2/2 HP Murmur Infantry x3 [L2][+1]
4/4 HP Dutiful Protectors x1 [L2][+1]
Regen 2
[Upgrade]2/2 HP Serpent Slashers x1 [L5][+2]
Guard Reinforcements
2/2 HP Slag Infantry x3 [L2][+1]
4/4 HP Suntouched Warriors x1 [L3][+1]
Fervor 1
-GUARD BASE-
Throokor Siponai [5/10 XP] (Dumbo)
2/2 HP
0 Att
-
Berserker's Blade [Weapon: +2 Att, -2 HP][Looks to be a dagger of some sort]
-MURMUR BASE-
Dokiryn the Abjurer [1/10 XP] (Nirur)
4/4 HP
2 Att
-
5 Gold Coins
Chicken Staff of Dazzle 1 [Activated Target: 1 HP worth of enemies fail to contribute their Att or skills to the current battle]
Heartwarm Cider [Potion: +2 HP]
Gardenia [6/10 XP] (scapheap)
Excited [+1 Att for next battle]
2/2 HP
0 Att
Shinja Havoc [17/10 XP] (Errol)
6/6 HP
6 Att
-
0 Gold Coins
-BAKER CITY-
Kaybull [18/10 XP] (GWG)
4/4 HP [+2]
2 Att [+1]
-
2 Gold Coins
Steel Scimitar [Weapon: +1 Att]
Vajinu's Skull [Vajinu's Relic: +2 HP per Vajinu's Relic carried]
Small Haunch [Potion: +1 HP]
+Warmbelly Hooch [Potion: +1 HP, -1 Att this round]
Winning AH Bid
Spinning Twirligig L1 [-/- XP] (Kaybull Pet)
2/2 HP
0 Att
Mesmerize 1 [Activated Target: 1 HP worth of enemies fail to contribute their Att or skills to the current battle, and are dealt damage only after all other active units]
-Auction House-
[Turn 30] Vajinu's Eyes: [Vajinu's Relic: Gain +1 Attack for every Vajinu's Relic carried.]
[Kaybull] Vajinu's Teeth [Vajinu's Relic: Gain Vampirism +1 for each Vajinu's Relic carried. Vampirism X: Recover X health on your army successfully dealing damage to an enemy.]
-Trading Post-
[Murmur] Techwitch Pumpkinhunters L4
4/4 HP
2 Att
Executioner 2 [Activated: Deals up to 2 additional damage to the final enemy unit receiving damage during damage assignment, but only if this is sufficient to finish it off. Will not deal damage to multiple units or units that have not received damage this battle.]
Condition: Clear path from Trading Post to Murmur Base
Kariedu Fighters [L3]
4/4 HP
1 Att
Vampirism 2 [Passive: Heal 2 points of damage whenever your army successfully deals damage.]
Cumulative Feast 1 [Passive: Gain 1 Attack for next turn on your army successfully dealing damage. Refreshes itself and stacks on being triggered successively.]
Condition: Slaves to feed upon, any L3 building to inhabit.
There is apparently an underground fight club meeting here.
-Murmur Tax Office-
Last collected Turn 24; stores 1 Gold Coin for construction per turn since last collected.
-Center-
Three hooded figures have appeared. They seek champions, though they will not say what for.