Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: them damn wizards and warlocks  (Read 1824 times)

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: them damn wizards and warlocks
« Reply #15 on: August 23, 2013, 06:49:29 am »

No, it was for good biomes, but is not in the mod anymore. It killed resurrected dwarves that you saved with your lifemancer as well.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

LMeire

  • Bay Watcher
  • Likes Troglodytes for their horradorability.
    • View Profile
Re: them damn wizards and warlocks
« Reply #16 on: August 23, 2013, 03:42:24 pm »

What I do is pit them all down a vertical shaft into a 3x3 doorless room. Then I drop a stray puppy in and they blast eachother with AoEs. Worse case scenario is that the pit is filled with zombies the next time I go to do it, and as long as the zombies can't fly that's more of a solution than a problem.
Logged
"☼Perfection☼ in the job puts pleasure in the work." - Uristotle

SharpKris

  • Bay Watcher
    • View Profile
Re: them damn wizards and warlocks
« Reply #17 on: August 24, 2013, 10:36:23 am »

worst case scenario you give them a magma shower
Logged
Pages: 1 [2]