Ravnica E6Premise: Characters exist in the setting of Ravnica, from M:TG, and have to content with guild intrigue and warfare in the wake of the dissolution of the Guildpact
System:
Gnorman's E6 compendium. Non core spell list, dragon class prohibited
Tone: Adventurous, with a side of intrigue.
Ravnica is a massive, plane spanning city, ruled over by the ten guilds. For many years the guilds lived in harmony due to the guildpact, stricture that prohibited guild warfare and assigned each guild a place in society. Due to the actions of a foolhardy few, not only have many of the guildleaders died, but the guildpact itself was broken. Tensions have begun to rise, and who can say when war will break out again?
The guilds are as follows:
the Azorious Senate:
Enter the Senate, seat of justice and the foundation of Ravnican society. They handle the governmental functions of Ravnica. Their assosiated classes are White Mage, Blue Mage, Noble,Sage, Sentinel, and Zealot
the Boros Legion:
Enter with merciful hearts. Exit with war cries. The Boros legion is the standing army of Ravnica, as well as the police force. Their assosiated classes are White Mage, Red Mage, Gladiator, Zealot, Aspirant, and Kineticist.
House Dimir:
Enter and become a mastermind of spies, lies, and deception House Dimir officially does not exist. If they did exist, they would theoretically provide all manner of illegal, but neccesary services. Hypothetically, their assosiated classes would be Blue Mage, Black Mage, Scoundrel, Subliminal, Empath, and Hunter
the Cult of Rakdos:
Enter and indulge your darkest fantasies, for you may never pass this way again The Rakdos provide manual labour, "entertainment" venues, bars, and man the abbatoirs of the city. They are infamous for having large numbers of sadists, psychopaths, and Thrill-killers in their midst. Their assosiated classes are Black mage, Red Mage, Brawler, Gladiator, Sage, and Aspirant
the Golgari swarm:
Enter those who are starving and sick. You are welcome amoung the swarm when the rest of Ravnica rejects you. The Swarm handles both the agricultural sector, and organic waste disposal. Their dominion over the undercity is unquestioned, and due to their command of necromantic magics, the golgari are by far the largest guild. Their assosiated classes are Green Mage, Black mage, Esoteric, Brawler, Hunter, and Scoundrel
the Gruul Clans:
Enter and leave the shackles of society behind. Once a wild a noble guild devoted to the wild places, they have fallen into merely being a collective of berserker clans. The increasing chaos since the dissolution of the guildpact has expanded their territory immensly, and they are slowly coming back into power. Their assosiated classes are Red Mage, Green Mage, Brawler, Gladiator, Poet, and Hunter.
the Izzet League:
Enter those with the vision to create, and the daring to release their creations. The Izzet league is responsible for civil engineering as well as magical and psionic developments. Mad Science is mandatory. Their assosiated classes are Blue Mage, Red Mage, Poet, Sage, Engineer, and Kineticist
the Orzhov Syndicate:
Enter to find wealth, security, and eternal life... for just a small price up front. The Orzhov regulate banking and trade, and are a combined religion and financial establishment. Orhov contracts often include clauses that permit them to enslave souls for failing to pay their debts, and the spirits of the dead leave them will guarded from interlopers. Their assosiated classes are White Mage, Black Mage, Sentinel, Zealot, Noble, and Scoundrel
the Selesnya Conclave:
Enter and Rejoice! The Conclave stand united, open to one and all. The Conclave provides religious services to Ravnicans, and it's guards patrol rural areas. Despite their appearance of being a "Peace-loving" guild, several brutal border skirmishes with the Izzet have proved otherwise. Their assosiated classes are White Mage, Green Mage, Zealot, Esoteric, Subliminal, and Empath
the Simic Combine:
Enter and comprehend the perfection of orchestrated life. The Sinic combine is chiefly responsible for medical care, as well as the creation of new species of animals. Their methods generally result in fewer explosions, but more ravenous monsters, than Izzet creations. Their assosiated classes are Blue Mage, Green mage, Sage, Engineer, Aspirant, and Noble
Rules changes: All skilled classes recieve a D8 hit die, and players recieve Maximum HP per die. The Half-caster archtypes recieve the Following abilities:
Lesser: May cast spells from their assosiated mage class (Red for rage magus, green for warden, white for initiate). The hunter may base his traps off of wisdom rather than intelligence, and they may cast any of their spells in the highest level of armour they are proficent in.
Moderate: gain the second level ability of your assosiated mage class as a mage of your level
Greater: May cast spells with a range of personal, and a casting time of a standard action, as a swift action instead.