Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Track building macro?  (Read 990 times)

Antioch

  • Bay Watcher
    • View Profile
Track building macro?
« on: August 13, 2013, 09:28:04 am »

Hey guys, I am trying to build a magma elevator in my latest fort using minecarts. But since it is going up 100+z levels designating gets tedious fast and its easy to make a mistake. I finally understand how to use macro tools such as DF designator for the ramps, but building the impuls ramps requires me to designate corners and removing the extra bit of track this creates, as the next bit of track needs to be a corner again. Is there any way I could automate this track laying proces?
Logged
You finish ripping the human corpse of Sigmund into pieces.
This raw flesh tastes delicious!

fricy

  • Bay Watcher
  • [DFHACK:ZEALOT]
    • View Profile
Re: Track building macro?
« Reply #1 on: August 13, 2013, 09:55:05 am »

IMHO the built-in macro system is the best for track designations, I had problems myself with quickfort macros when carving/building tracks. Just record building/carving a z-level and play it back as many times you need.
Also: if you want to build a point-to-point connection to bring up magma, check out this exploit for a frictionless up-ramp design, it needs more space then an impulse ramp spiral, but is -very easy- to build.