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Author Topic: This is what mainstream gaming journalism thinks a roguelike is  (Read 8918 times)

Lectorog

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Re: This is what mainstream gaming journalism thinks a roguelike is
« Reply #75 on: August 11, 2013, 04:23:49 am »

But words are constantly changing. Every decision you make regarding their usage, including the decision to "let it be", shapes the future form of that word.

Maby we can call it a roguelikelike and all be happy.
I have been (self-)appointed as the lexicon police and I wouldn't be happy with that.
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Manture

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Re: This is what mainstream gaming journalism thinks a roguelike is
« Reply #76 on: August 11, 2013, 04:41:51 am »

I also hate when people call games "roguelike-likes" or "games with roguelike elements".
Just call it a game with "permadeath and randomly generated environments" and not a roguelike, damnit.

You could say that Super Hexagon is a roguelike by that definition (permadeath and randomly generated levels). Which of all things is wrong and unjustifiable.

That's like saying I should call FPS games: "Shooters where you play in the first person perspective.", why not shorten it instead? Lol.
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alexandertnt

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Re: This is what mainstream gaming journalism thinks a roguelike is
« Reply #77 on: August 11, 2013, 05:21:25 am »

I have been (self-)appointed as the lexicon police and I wouldn't be happy with that.

How about likeroguelike?
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

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Trif

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Re: This is what mainstream gaming journalism thinks a roguelike is
« Reply #78 on: August 11, 2013, 05:28:02 am »

I'll make a last effort to clear it up.

A roguelike needs the following three elements. If a game has all three elements, it is a roguelike; if it does not have all three in full, it is not a roguelike. None of these features is exclusive to roguelikes; it is only together that they create the genre.
1) The game fits into the genre "dungeon crawl".
2) The game lacks a conventional or convenient save system. If a save system is present, its presence must not decrease the difficulty of the game.
3) The game contains randomized content which increases the replayability of the game.

By your definition, games like Cataclysm, ASCII Sector, DF Adventurer Mode or Prospector aren't roguelikes because they don't have element 1.
Diablo on permadeath difficulty or The Binding of Isaac are roguelikes since they have all 3 elements.

I'm not saying that your definition is wrong, but you'll have to accept that other people have different definitions that include and exclude different games.
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Toady One

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Re: This is what mainstream gaming journalism thinks a roguelike is
« Reply #79 on: August 11, 2013, 07:09:23 am »

The bumpy part of this thread early on has made it a report magnet I can't easily clean up, even though things seem a little calmer now.  If you'd like to create a new thread with a friendlier overall discussion, feel free.
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