You've decided to venture beneath the ground, into an ancient dungeon, in search of riches, magic, and power. Of course, to gain these, you must first make your way through the denizens of the dungeon.
Character Sheet
Name:
Appearance:
Stats: These start out at 5, the average. You can then spread 3 points, and subtract up to 4 points spread out among skills as you like.
Strength: How much damage you can deal with physical attacks, as well as how much you can take.
Dexterity: How nimble and fast you are. Decides how well you can do things like climb or hit with a ranged weapon.
Will: How strong minded you are. Influences how good you are at resisting mind affecting attacks and using them yourself.
Intelligence: How smart you are. Increases the potency of spells and allows you to identify things, as well as analyze your surroundings.
Once a sheet has been chosen, you will be given a warrior, mage, and rogue class to choose from, depending on your stats. For example, you would get two different warrior options if you dumped all of your points into strength versus all your points into intelligence.
Also, you can choose up to two modifiers to your character, affecting their class options again. These are Mad, Berserking, Magically Charged, and Cursed. Each modifier has both positive and negative bonuses. Mad will make you impossible to harm with mind-affecting spells, and in fact, it's harmful to even try, but, well, you're insane. Berserking lets you get stat bonuses in exchange for penalties in other stats. Magically Charged makes your spells more powerful, but makes it possible to harm yourself. Cursed gives you various things going against you, but is hilarious.