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Author Topic: windows and cave adaptation  (Read 647 times)

schnobs

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windows and cave adaptation
« on: March 21, 2007, 11:11:00 am »

Well, when I built my very first window oh so long a go, it was soon covered with vomit.

In my current fortress, I'm placing several windows at key points: entry to the dining room, a few corridors, et cetera. Now I could just wait and see what happens a few years from now, but I'm not that patient: does anyone happen to know wether will this will prevent cave adaptation?

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puke

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Re: windows and cave adaptation
« Reply #1 on: March 21, 2007, 03:30:00 pm »

take this with some salt, but i dont THINK so.  I think being underground is determined by your location in the map.  anything past that first cliff face row (the point at which you can no longer build roads) should count as underground, even if you have mined such that its exposed to open air.

windows can be placed outside the cave though, so maybe you placed your first window on the outside, so any dwarf walking up to it got hit by sunlight (because he stepped one square outside the "cave" or something) and was nauseated?

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JT

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Re: windows and cave adaptation
« Reply #2 on: March 21, 2007, 03:30:00 pm »

Windows are cosmetic only, I believe.
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herrbdog

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Re: windows and cave adaptation
« Reply #3 on: March 21, 2007, 06:21:00 pm »

quote:
Originally posted by JT:
<STRONG>Windows are cosmetic only, I believe.</STRONG>

Yeah, but it gives Microsoft something to do...

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schnobs

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Re: windows and cave adaptation
« Reply #4 on: March 21, 2007, 09:34:00 pm »

quote:
maybe you placed your first window on the outside

Perish the thought! My first, my very first item made of glass (which I was told was quite valueable) of course went straight into the public dining room. Right past the door, where everyone could admire it. Or that was the plan, at any rate.

However, the actual effect was that quite a few couldn't keep their meals down. Turned out the artisans who had no outdoors job whatsoever suffered worst, or maybe there was even an actual message that it was sun sickness... I can't really remember, it was in my last fortress before I went for a six-month break from fortress designing.

It's now year three of my current fortress and I can see no vomit nowhere. Does this mean I scored a success, or did I just not wait long enough?

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schnobs

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Re: windows and cave adaptation
« Reply #5 on: April 04, 2007, 11:51:00 am »

Ok. I have windows in the dining room, in the statue garden, near the wells and along a few corridors with high traffic.

Vomiting started in the sixth or seventh year of the fortress, and within months it seems as if every single dwarf was afflicted.

So, I guess it's safe to say that windows do not prevent cave adaptation.

EDIT: The windows themselves stay clean; vomiting only happens outdoors. Whatever it was that I first observed, I cannot reproduce it.

[ April 04, 2007: Message edited by: schnobs ]

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