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Author Topic: dwarven catsuit/unionsuit  (Read 1295 times)

coobuddy

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dwarven catsuit/unionsuit
« on: August 18, 2013, 03:46:48 pm »

For the dwarf that has everything but a comfortable pair of pajamas with footies(that can be made in the style of chainmail/leather/cloth/metalcloth).
Can't quite figure out the logistics on trying to get this working, any help would be appreciated.

Also can you have civilians choose to wear armor without being in the militia or eliminate the tags that cause clothing to rot away?
OR
A dwarven recycling center where things that reach a certain level of decrepitude can be dismantled into usable parts again, that also would cause madness in the case of some masterwork being destroyed.
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smjjames

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Re: dwarven catsuit/unionsuit
« Reply #1 on: August 18, 2013, 04:06:17 pm »

You'd have to ask in the modding section for the modding stuff as they can help you better.
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coobuddy

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Re: dwarven catsuit/unionsuit
« Reply #2 on: August 18, 2013, 04:08:48 pm »

I posted I there after this just didn't bother to take this out.
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AutomataKittay

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Re: dwarven catsuit/unionsuit
« Reply #3 on: August 18, 2013, 04:59:03 pm »

For the dwarf that has everything but a comfortable pair of pajamas with footies(that can be made in the style of chainmail/leather/cloth/metalcloth).
Can't quite figure out the logistics on trying to get this working, any help would be appreciated.

Also can you have civilians choose to wear armor without being in the militia or eliminate the tags that cause clothing to rot away?
OR
A dwarven recycling center where things that reach a certain level of decrepitude can be dismantled into usable parts again, that also would cause madness in the case of some masterwork being destroyed.

First's not doable, there're separate part for torso, legs and feet, if you're looking to cover them for happiness. Protection's not doable either, but there are oddities.

Second's not doable either, it's hard-coded in DF that 'real' armor have to be assigned. It's probably to protect from civilians stealing from military.

Third, recycling, some mods does have workshops that tears things back to it's parts for non-metal stuff. It seems relatively simple, but needs to be in place before genning a world.

Best of luck to finding out more in modding forum!
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Oaktree

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Re: dwarven catsuit/unionsuit
« Reply #4 on: August 18, 2013, 07:05:04 pm »

Don't think you can avoid assigning them to the militia since it's the only way to get them to wear items with [ARMOR LEVEL x] tags.  (Which is the tag that appears to exempt clothing items from wear.)

You can mod RAWS to add the tag to various clothing types and then get cloth "armor" that won't wear.  However, your civilians (and arriving migrants) will not be wearing anything of that type.  Therefore, do not mod all types for an particular area; e.g. trousers and skirts.*

For example:  You could add [ARMOR LEVEL: 1] tags to tunics, trousers, and mittens.  Then make sufficient numbers of these (and something like leather boots - which are already armor items) to equip squads of civilians.  And set up a uniform set to replace clothing and using these items (plus a cloak, hood, crossbow, etc.).  Once you have enough to equip the squad, make one a militia captain in the nobles screen and then the desired civilians to the squad.  Between jobs they should gather a set of equipment and then will be fairly happy with their no-rot clothing.  Plus now they walk around with a crossbow and quiver of bolts and can act as a sort of secondary defense for the fortress since they will pot-shot at intruders sometimes before running away.

Per militia assignments you can do relatively low impact by creating squads that stay inactive, have no training schedule (all months set to no training), and I guess you could skip giving them a barracks.  I do assign them a barracks, a crossbow, bolts, and then skip giving them an archery range to waste bolts at.  And then they go do individual combat drills when idle rather than looking for, or starting, a party.

One thing to watch for though is assigning woodcutters, hunters or miners to squads while that task is active.  They have a hidden "default uniform" that will conflict with your assigned one.   Which is a pity since those are outdoor roles that would greatly benefit from potentially having heavier clothing to wear. 

* - Been there, done that.  Had the tantrums.
« Last Edit: August 18, 2013, 07:13:14 pm by Oaktree »
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Armorer McUrist cancels forge steel mailshirt, interrupted by minecart