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Author Topic: changing the course of a river  (Read 1028 times)

loser

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changing the course of a river
« on: June 13, 2008, 10:55:00 am »

If I dramatically change the course of a river will that change be reflected only in the loaded area or on the whole map?

For example, if I feed a river to a chasm, will later games played in areas that used to be downstream now find themselves riverless?

One day I hope we can use this to kill off elves or humans or goblins or dwarves or beastmen or awakened fungus or whatever.

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Dadamh

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Re: changing the course of a river
« Reply #1 on: June 13, 2008, 11:52:00 am »

I haven't tested this, but I can almost guarantee that it won't work that way.

World tiles seem to be completely independent of local tiles.  Nothing you do in game will affect anything terrain-wise outside of your square.

What it can do is kill historical figures and sometimes add a bunch of crap in wagons to nearby trading towns.

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Qmarx

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Re: changing the course of a river
« Reply #2 on: June 13, 2008, 11:21:00 pm »

Well, allegedly if you build a bridge out from an island it will recognize the region has having new nearby civilizations upon reclaim.
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MaxVance

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Re: changing the course of a river
« Reply #3 on: June 13, 2008, 11:55:00 pm »

I had a thought similiar to this. What I want to do is build a large lake by embarking on an aquifer, strip-mining as many tiles as possible from the site, then opening the aquifer.
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