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Author Topic: Orc Succession Clan: The Tainted Scorpions of Burstscourge  (Read 15277 times)

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Re: Orc Succession Clan: The Tainted Scorpions of Burstscourge
« Reply #165 on: June 12, 2013, 10:40:08 pm »

No problem starting my turn whenever.
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thegoatgod_pan

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Re: Orc Succession Clan: The Tainted Scorpions of Burstscourge
« Reply #166 on: June 13, 2013, 07:02:50 pm »

Sweet tomb Impedocles, and I'm loving my new hand cannon :0
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More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

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Re: Orc Succession Clan: The Tainted Scorpions of Burstscourge
« Reply #167 on: June 21, 2013, 09:25:59 pm »

Impedocles does have half a year played, but not written up and has passed the save onto me.

As I am close to finishing my turn I think I will post what I have done...
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Re: Orc Succession Clan: The Tainted Scorpions of Burstscourge
« Reply #168 on: June 21, 2013, 09:49:28 pm »

 8th Timber, Late Autumn, 128

Things have become a mess since my last stint at leading this warband. Most of our warriors are dead or are lazing about in the infirmary. The task before me is clear, to increase the warband and induct many of the tribe into the army. The only problem is one of equipment, which we are sorely lacking. Outfitting the lads in copper will simply not do.

11th Timber, Late Autumn, 128

A goblin caravan has arrived; perhaps it is time to offload some of the crap that has accumulated.

The enemy has come to lay siege. A troop of steel clad dwarves with pikes and swords have followed up the goblins. I sound the call to arms and rally my squad from the training grounds to sally forth and drive of this latest band of invaders. The dwarves do not wait for their entire band to arrive, but charge after their goblin quarry, quickly overrunning the trailing caravan and putting it the pike.

My squad arrives and charges the quartet of dwarves, I slash left, I slash right and limbs are separated from their owners as I revel in the slaughter! Quickly putting down the four dwarves I look up for the rest of my squad and note that not a single one of the useless lumps has followed my charge. Mumbling a curse and looking at the remaining eleven dwarves assembling a campfire. They look back at me and at the crumpled remains of their fellows. One of them raises a crossbow and releases a bolt as the other 10 charge.

Fuck it, if that’s how they want to play then they can taste orichalcum! We meet by their fire and I enter a rage. When I finally come down I look at the carnage about me. 15 dead bearded ones and not a scratch on me. Thanking the gods, I cancel the alarm and go to pick a fight with my squad! Lazy sods, if they ever leave me on my own again there will be hell to pay.

Spoiler (click to show/hide)


19th Timber, Late Autumn, 128

Chaos Dwarves have come to trade now that the dwarven siege has been broken.

Ambush, Troglodytes in the caverns! No wonder nothing gets done anymore, we seem to spend all our time responding to intruders.

The trogs overcome the cavern defences, what little there are of them. A turret is destroyed and a child leads a merry chase before the trogs corner him and bludgeon him. Once more my squad begins the long trek to try and stop the trogs coming up the spire and spilling into our camp. The trogs put up a small fight but my blade squad dismember 16 of them and the rest run off. Several of them have been left in cages, which one of the other overseers must have set up. When I find out who set up all these cages, I will sentence them to spend the rest of their lives

A thief arrives and the front gate and guts a spear orc, before running off.

Another ambush catches an orc on his way down to clear up the last mess and the trogs bludgeon another of our folk into oblivion. We scramble and drive off this latest assault before they come up the inside of our palisade. We really aught to do something smart with those caverns.

Winter, 128

Work progresses at cleaning up the camp. New Arms Bazzars are established to turn the vast bulk of useless and inferior arms and armour into silver coins. A month of work bartering has produced a windfall of some 40,000 silver. Not entirely sure what to do with it all, perhaps break it down to fund the raids on the ancient ruins or perhaps turn it to gold and platinum.

The trio of ghosts which have been haunting us have been laid to rest. Several slabs are stockpiled to prevent any more of the unburied coming back to show their displeasure.

 1st Opal, Winter, 128

Amimash has come from the caverns. A scaled forgotten beast Stegosaurid with deadly spittle. As I still have no real idea what to do with the caverns, they have remained untouched and offer a clear and unhindered path into the heart of our camp. Crap. Time to take me sword and rally the troops.

Spoiler (click to show/hide)


Amimash spends a small amount of time hunting and killing a kitten in the caverns, allowing time for the non-combatants to flee and for my Blades to assemble and begin the long trek to the caverns. Badblood Tug arrives first, meeting the forgotten beast halfway down the stairs. With her baby in one hand and a daikatana in the other, she slashes twice, removing two of the beasts feet before taking off the lower body, which ends the threat.

Some random orc then memorialises the victory by making an artefact didgeridoo.

Spoiler (click to show/hide)


Spring, 129

A new year has arrived, and my mantleship of the current leader of the clan has now been made official. I have made a decision to begin walling of the cavern, our military is not strong enough to fend off attacks from the surface and the caverns at the same time. 10 orcs have been chosen to live in the depths and take charge of cutting their way through the rock to make blocks in which to wall of the numerous passages. The brave volunteers know the risk and its likely that many of them will not survive to see the task complete.

1st Felsite, Late Spring 129

Migrants! The first I have seen for some time. A very hardy band of 10, including a dreamer, a frostskald, a pair of uruks, a corsair, an olog and a few other lesser castes. The dreamer and skald immediately go off to lounge around with Crazy Wolf, while the uruks and olog are inducted into the military to beef up the Reavers.

13th Felsite, Late Spring 129

The Frogmen are back, and in greater numbers. 5 squads of 16 of the little green beasties assail our palisades. One of the tardy archers is caught outside chasing down a thieving leprechaun and is cut down by the squad of froggy swordsmen.

It soon becomes clear that the frogmen are afraid to assault our defences and are content to sit out and start campfires. I decide it’s time to take the fight to them and lead my squad out to avenge the archer.

My blades hack into the frogmen, cutting up 8 or 9 of the boggle eyed freaks before that half of the sieging force flees for their lives. Several of my samurai get cut up a little and go off to convalesce in the hospital.

Spoiler (click to show/hide)

A squad of frogs decide to swim around our palisade and come up near the monument to Shae’De. Smak leads the Revears to cut them off and with archer support proceed to decimate the frogs. One of the archers gets caught up in the mix and is cut down.

Spoiler (click to show/hide)

Meanwhile I lead my squad against the remaining frogmen and shatter their strength. Final tally, 2 dead Snaga archers for 34 dead frogs.

1st Malachite, Mid Summer 129
We have become a Clan Hold!

Spoiler (click to show/hide)


7th Malachite, Mid Summer 129

Work is progressing well on the cavern project. The entire southern wall has been sealed off and work progresses now on flooring over the western lake to be able seal of the western wall. A small problem has been encountered now, our work has attracted another forgotten beast, Shedim Lanirinus, a Hairy Slug. The beast proceeds to smash up our block carving workshops and stumbles around chasing the workers. The beast is distracted long enough to get the Blades and the Gunners to the caverns to deal with it.

BadBlood Latulltuuth gets in the first blow, tearing through the guts of Shedim and knocking the giant slug thing over. In response the beast tears away her baby and slices of its leg. The dragon armed of the blades launch agony arrows into the roaring beast before I simply come up and kick it in the side, killing the beast.

Spoiler (click to show/hide)
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smakemupagus

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Re: Orc Succession Clan: The Tainted Scorpions of Burstscourge
« Reply #169 on: June 21, 2013, 10:33:01 pm »

Nice timing on that Martial trance :)

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Re: Orc Succession Clan: The Tainted Scorpions of Burstscourge
« Reply #170 on: June 21, 2013, 10:44:17 pm »

Ronin, or at least my one, seem to go into a martial trance at the drop of a hat.

I think I have gone into one in just about every skirmish. Even fully armored in deep bronze I still seem to outpace the rest of my squad. My general observations are that superior orichulam swords are significantly better then dragon arms, at least for Ronin and Uruks.

Currently fighting of a battle with a human general, Smak seems to be punishing them with his steamhammer.
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smakemupagus

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Re: Orc Succession Clan: The Tainted Scorpions of Burstscourge
« Reply #171 on: June 21, 2013, 11:36:20 pm »

My general observations are that superior orichulam swords are significantly better then dragon arms, at least for Ronin and Uruks.

Thanks, I like observations :D

In this case I think working as intended -- Jaguar society is the pure Uruk swords society and the one that would compare directly to other top 1hand weapons.  Dragon trades off some raw killing power for the utility of ranged attacks.

Glad to hear Smak is cracking some heads.

TokimiDwarfy

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Re: Orc Succession Clan: The Tainted Scorpions of Burstscourge
« Reply #172 on: July 13, 2013, 11:53:00 pm »

:3 If the frostskald is still free I would like to have them Named the Tokami and make them a happy go sugar high personality please :3. And Can I see their page?
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