Well I just lost a nice little fort, it's become too frustrating, because I lost track of one of the migrant waves(didn't have a chance to set their jobs as they walked up) and one of them was a hunter. It also happens I have a huge infestation of zombie elephants, walking nigh-unkillable siege engines. I should add I know this is a pretty common occurence, I guess I'm just venting and giving others a fresh place to vent about it too.
So of course the hunter attacks a pack of zombie elephants, somehow deciding to do so at the extreme northwest edge of the map, dies, and now every Tom, Dick, and Udnikildrem in my fort wants to go out and get a nice pair of boots, not to mention the ammo and crossbow out there.
Even locking everybody in the fort isn't an elegant solution, watching an endless line of dwarves run up to the entrance and then turn back when they realize they aren't allowed gets old real fast.
It'd serve as a good reason to build up and have a nice standing army to try and beat back the elephants, if I didn't have so long to go and if the endless questing for odds'n'ends off the corpse didn't drain untold cycles of productivity. It's certainly going to require Champions to make any dent on packs of undead elephants, so I'd have a long long way to go, and the fact that if I allow soldiers access to the outside they seem to prefer to go grab the dead hunter's stuff above all else is kind of a non-starter too(lost five recruits that way, multiplying my 'store in stockpile'/'gather equipment' problems).
It'd be nice if we had an option to just shut off hunting, on maps where it's clearly too dangerous. All I've got is packs of zombie everything, crossbow aren't good at killing them so any hunting expedition is doomed to failure.
Now that I think about it, I believe I heard there'll be a 'mark area forbidden' option in the next version of DF, so that might help too so long as dwarves don't just walk up and stop when they reach the forbidden area. If it stops them from even -thinking- of interacting with the forbidden area, it'd be a perfect solution to un-accessable corpses and items.
edit: It's not just the corpses they're trying to jam in stockpiles, Zargen, they also want the clothes for themselves. There's no way to tell them to stop clothing themselves more, even if I got rid of all the stockpiles and didn't want anybody to equip anything they were carrying (which unfortunately occured with five of my recruits), they'd still go out for their boots.
[ October 18, 2007: Message edited by: Stromko ]