I don't usually make posts like this, but I had an idea that I wanted to run by people before I get started. About a week ago I decided to try to teach myself to use the Unity engine to make games, as I've been spending way too much time playing games and I've been in the mood to do something a bit more creative. To my surprise, its been going rather well!
I've been making a simple 2d running game where you constantly move forward and need to jump over pits and dodge things while collecting powerups, while being chased by an enemy. Its nothing complicated but its helped me understand the engine, and I've made so much progress in such a short time that its boosted my confidence to the point that I'm thinking of making another "not too ambitious game" once I finish this one up.
My idea is to make a top-down advance wars style turn based strategy game where you attempt to take over a dungeon. Units will be things like warrior, cleric, archer, troll, etc. The graphics will be simple because I'm useless at art, I was thinking of making it using the
oryx roguelike tiles. The second screenshot in the link is how the graphics would probably look. I'd like to make it both singleplayer and multiplayer(although I haven't tried out the unity networking stuff yet).
That is all probably a month away before I get started, but I wanted to see if that kind of game appeals at all to people? Would the lo-fi graphics be too big of a turn off? Is a strategy game set in a dungeon too weird?