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Author Topic: My above ground castle  (Read 1829 times)

zubb2

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My above ground castle
« on: July 03, 2013, 10:27:49 pm »

So I have been building an above ground castle fort for a few weeks.
Playing 4 times.
I think I am on my 3rd or 4th year with 50 some dwarfs.
The strange thing is that I have not farmed yet nor do I have breeding animals.
I do have 2 turkey hens.
I have been buying booze plants and meat also animals.
We also killed a giant slug with a hunter and a load of dwarfs with sheilds and weapons if they picked one up.
The last thing is that I have more booze than most of my forts.

Thought this was cool wanted to share.
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(when goblins showed up, I mumbled "Smithers! Release the hounds!" and had the lever pulled.)

SRD

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Re: My above ground castle
« Reply #1 on: July 03, 2013, 10:46:10 pm »

pics?
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EDIT: HOW DO I STOP THE BLEEDING!
SUPEREDIT: Nevermind. Bled to death ._.

Loud Whispers

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Re: My above ground castle
« Reply #2 on: July 03, 2013, 10:47:02 pm »

DFMA?

Looger

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Re: My above ground castle
« Reply #3 on: July 03, 2013, 11:29:39 pm »

Tried this aswell, based on this:

http://dwarffortresswiki.org/index.php/Challenges#Humans_-_Living_Large_and_Standing_Tall

Got a bit frustrated after needing 3000 Blocks just to have a wall, fortifications, a metal industry, hospital and barracks. It's going really slow forward, but it's fun. I need to rethink my hauling and building strategy and try again.

I didn't need to buy any food and drink stuff at all, just had one herbalist gathering plants all the time and it was more than enough to feed more than 50 dwarves. Still bought some underground drinks from the dwarven caravan to have it available.
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Melzer

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Re: My above ground castle
« Reply #4 on: July 03, 2013, 11:40:40 pm »

I always get murdered after the first siege. This way of building doesn't provide much protection. But it's nice to know somebody else tried this too :)
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AmpsterMan

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Re: My above ground castle
« Reply #5 on: July 04, 2013, 12:47:10 am »

I try it all the time, but fail :(
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Veylon

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Re: My above ground castle
« Reply #6 on: July 04, 2013, 02:28:03 am »

I always get murdered after the first siege. This way of building doesn't provide much protection. But it's nice to know somebody else tried this too :)
If you're going to try this, I strongly advise a military-oriented setup.

Bring 8 Iron Ore, 30 Flux, and 38 coke in some form; probably coal or just wood or even an axe. That'll net you 30 Steel, which will make 6 breastplates and 12 shields. Make 6 of your dwarves level 10 in armor and shield and have them do nothing but train after the first minimal habitation is built. The one remaining dwarf ought to be skilled in weapon- and armor-craft. The shield skill levels up for both attacking and defending; being still allows them to hit harder (iron would serve as well). Bring enough food so that your people don't starve. You won't get anything much really done until migrants show up.

That's about it. As your military reaches legendary, split them up and have them teach apprentices, gradually growing the army.
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Vid_the_Impaler

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Re: My above ground castle
« Reply #7 on: July 04, 2013, 07:04:17 am »

Got any nest boxes? Are you feeding your dwarves with turkey eggs?
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OcelotTango

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Re: My above ground castle
« Reply #8 on: July 04, 2013, 10:48:41 am »

First thing I always do when building an above ground settlement is to build a 'tavern'. Mostly it's just a box with a kitchen, still, dining room, and open beds on the second floor. Worst case scenario you can lock the dwarves in the tavern.
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Philotes

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Re: My above ground castle
« Reply #9 on: July 04, 2013, 12:15:20 pm »

I always get murdered after the first siege. This way of building doesn't provide much protection. But it's nice to know somebody else tried this too :)

I like to play in a similar style, not really a human like town or castle, but a "dwarven castle". The last time i did it like this:

Immedialy build workshops and farm plots (i start with almost no food).

Quickly Channel a huge moat, at least 2 tiles wide and two tiles deep covering a bigger area, quickly build a wall to be protected against archers, and a bridge. The bigger your moat, the bigger is your building area, but the longer it will take and the riskier it is)

I build 2 walls and 2 moats and designed multiple burrows (burrows are very important to make this work!).

I had a big gate with two archery towers that was in the middle of the 2 moats, so when i got sieged and i wanted to fight, i could lock my peasants in the main fortress and lower just one bridge... (so, in the worst case, my army would get killed, but the rest would survive). I had two groups of dwarfs, one living above ground (providing food, soap, furniture cloth etc...), one living in the underground like normal dwarfs (seperated by burrows and a bridge for emergency cases) providing minerals (and later also additional wood) and underground crops. The underground dwarfs also had a small army to keep the caverns safe.

After the 11th year i had to abandon the fortress, not because of enemys but because i was so stupid to remove some important stairs (i designated a bigger area and accidentally designated my stairs)... Quite a handful of dwarfs died of starvation until i finally figured that out, after rebuilding the stairs a tantrum spiral kicked in and i simply abandoned the fortress.

I always checked the stockpiles after seeing dwarfs with blinking arrows and eventually dying (big *facepalm* moment)...

Beside that, that was one of my best running fortresses so far. Well, it happened multiple times that hunters and lumberjacks were killed and my underground and above ground military were each almost completely wiped out, but the seperation of above ground / underground and military / peasants made run none the less.

My tips:

you want to dig out the moat as quickly as possible, so you want to start with multiple picks. I started with a armor- and weapon-smith dwarf and took multiple cooper bars with me (each bar costs 10, a pick needs 4 and costs 40, so the costs are the same if you forge them yourself, but your smith get some experience and the results are of higher quality... ).

You want the first migration waves to be "slaves", making 1/3 of them miners (make sure you can provide enough picks), 1/3 of them masons to build your wall or craft stone blocks and the last third to be plebians carrying the stones to your mason.

Another tip: Have your depot outside the first moat and build a second entrance for it, build it in such a way that you can place archerys all around it and lock it inside your castle - and place some traps, later in the game most of the time the caravan arrives with ambushes, so wait with trading till you are absolutely sure that everything is safe for your peasants.

This way you can also easily kill the caravan or wait till it get's killed by the usually ambush and safely loot it afterwards...

It's actually a really safe way to play and quite fun, the only downside is that it takes a looong time till you have your moat and castle finished (its not a time efficient way to play, you dwarfs spend a lot of time carrying stones and constructing things...), leaving you somewhat vulnerable in that time (if you can't manage to build the first wall before the first ambush appears you can get heavily crippled).

Another danger are flying enemys, have a bunker (or keep) for emergency situation to handle them. (you want to designate multiple burrows and civilian alerts for different dangers).
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Looger

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Re: My above ground castle
« Reply #10 on: July 04, 2013, 01:06:37 pm »

1/3 masons?

Oh well - I had two or three and they were just making stone blocks fast enough to keep the rest of the fort busy. Since ways are long from the mine outside the city walls to a fort with a size of 135x85 tiles (want to build a big castle in the centre and want to be able to accomodate 200 dwarfs).

The tip with the picks is good, I started out with 5 picks. But I also played with channeling only to create open pit mines. Bought also lots of bituminous coal at embark as always. not much besides that.

Biggest problem for me was the hauling, I tried it with minecarts but I don't have any experience with them tbh - my haulers (which also got the masonry labor turned on for building the wall) ignored them a bit. Guess that needs a bit of micromanagement with burrows.

For the start I chopped some wood and built fast a ~25x25 palisade around my embark area, with a few stockpiles, carpenters workshop and basic food industry, plus a small roofed extension for a dormitory. As soon as the masons started producing blocks the real wall was build.

Since you have much wall, you can do a lot of defense with archers, build corridors the enemy has to pass surrounded by walls and fortifications ... it's all doable, just needs a lot of blocks.
« Last Edit: July 04, 2013, 01:08:09 pm by Looger »
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Philotes

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Re: My above ground castle
« Reply #11 on: July 04, 2013, 02:12:55 pm »

Quote
1/3 masons?

Oh well - I had two or three and they were just making stone blocks fast enough to keep the rest of the fort busy.

Quote
(which also got the masonry labor turned on for building the wall)

That's what i meant with masons.

I had a real masoner assigned to a workshop to build furniture and a few to craft the blocks. The rest of my "masoners" had to construct walls.

The construction takes a lot of time if you want castle walls similiar to these castles you find in adventure mode and oversize your castle, so one outside wall, one inside wall, a ceiling, towers with stairs to get on the walls and fortifications on the second/third layer above ground. My castle wasn't finished even by the 11th year. (however, the first layer of wall is the most important).


Quote
I tried it with minecarts but I don't have any experience with them tbh

dito. I haven't even tested them yet.
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KingBacon

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Re: My above ground castle
« Reply #12 on: July 04, 2013, 02:26:07 pm »

When doing aboveground megaprojects I find that I need 3 stonehaulers for every block maker. Wheelbarrows are great if your quarry isn't too deep (assuming you build your mason shops near the project.) Another method is to build your mason shops in the quarry and use a minecart to quantum stockpile blocks near the project (remember, no bins in any of the stockpiles.) This method has the benefit of avoiding stone stockpiles and requires a lot less hauling but generally requires a uniform layer of stone.

One does not always need to build up when one can bring the ground level down :) (Plus you can have grass/trees growing on top of your fort, which is cool.)
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Merendel

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Re: My above ground castle
« Reply #13 on: July 06, 2013, 01:58:25 am »

One does not always need to build up when one can bring the ground level down :) (Plus you can have grass/trees growing on top of your fort, which is cool.)

Alternitvely you can bring the ground UP instead :P   some containment walls, a good sized pump-stack hooked up to a water reactor and you can very quickly (in relative terms) have a new obsidian mountain to carve into the shape of a castle.
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Anathe

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Re: My above ground castle
« Reply #14 on: July 06, 2013, 09:17:12 pm »

EDIT: Fortress is currently being ignored. Had a lot of fun when a few ambushes came through and destroyed my military, due to the lack of metal armor.

I have a new fortress running, which is doing much better. Mostly above-ground, but the graves, jails, storage, and a few farms are below. I plan to link the keep structure to the primary shaft and town center by tunnel.

Iron, coal, and stone mines are linked by minecart system. Northern quarry is linked across a 2-z deep moat by a bridge. A trap corridor is guarded by archery bunker.

This fortress is much better, and has repelled 4x ambushes and a siege. This fortress will last until flying beasts come forth.
« Last Edit: July 08, 2013, 10:49:30 pm by Anathe »
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