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Author Topic: Cataclysm: dda 0.6 suggest challenge games  (Read 1708 times)

Rooster

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Cataclysm: dda 0.6 suggest challenge games
« on: July 01, 2013, 10:25:31 am »

After a week in evac shelter and turning all the wood there to arrows, and getting archery to at least 6 the game got quite easy, which is ironic because none of my first characters even got to survive the first night, before I learned to leave the city alone.

Suggest:
1 Static or dynamic spawn
2 point pool
3 specific trait/flaw combo
4 extra handicaps like don't use bows, don't use guns, go to town as fast as you can etc.

I won't take ridiculous challenges like minimal stats 24 flaw points and nothing else plus hardcore and glass jaw

I'll pretty much make up a story for every character, plus a couple of screenshots

Suggestions go!
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werty892

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Re: Cataclysm: dda 0.6 suggest challenge games
« Reply #1 on: July 01, 2013, 10:37:04 am »

No bows, guns OK, illiterate, can't stay in one place, have to sleep in a different place every night, and no leaving stockpiles for yourself, have to keep moving.

Twiggie

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Re: Cataclysm: dda 0.6 suggest challenge games
« Reply #2 on: July 01, 2013, 10:57:24 am »

surviving the first night isnt THAT hard even if you do raid the towns. I use a heavy stick -> nail board -> crowbar -> katana/broadsword, and most of the time I can survive at least a day now.

do a golf cart challenge, and make a rule that you have to wear all wolf suits you find until they are destroyed by enemies (no avoiding finding them)
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Rooster

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Re: Cataclysm: dda 0.6 suggest challenge games
« Reply #3 on: July 01, 2013, 11:36:52 am »

Golf cart challenge? Please elaborate, because I don't know what you mean.

I found one wolf suit, they are actually pretty good. I'd have to probably wrestle bears to get rid of them under this challenge.

Because there are no other challenges, I'll do werty892 one, until I die or get so badass that I'll be impossible to kill.

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Rooster

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Re: Cataclysm: dda 0.6 suggest challenge games
« Reply #4 on: July 03, 2013, 10:57:06 am »



Robert Steward was a runaway boy. He ran away at the age of 8 so he never learned how to read properly. Everything was going fine for him these past couple of years when suddenly a meteor struck just outside the city. A strange fungus started growing out of it,
and walking fungus-monsters invaded the land infecting humans and controlling their minds.



He ran and ran, running past fungoloids everywhere. They were approaching fast and he feared for his life. He wasn't safe anymore in his shed.




He found a gas station. There were corpses everywhere. Looks like they were running from something. And that would suggest the tragedy struck everywhere. That would explain the lack of help. He was in fact alone. He had one idea where he could be safe.
These corpses had science key cards. He knew where the lab was located. Maybe he'll be safe there. He also found this.



Too bad he couldn't make use of it. He ran towards the science lab grabbing only a few supplies from the station. They were spreading. Oh god they were spreading so quickly.

He finally arrived at the science lab he opened the door, when he was jumped, by a fungaloid. He had to fight it. With it at the door he would never be able to hide here.



Oh no. He got infected! No damn you! You blew it! You blew it all to hell!!! He knew what he had to do. He wouldn't become one of them. Never!



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Girlinhat

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Re: Cataclysm: dda 0.6 suggest challenge games
« Reply #5 on: July 03, 2013, 03:05:17 pm »

This has been a fun LP...

Rooster

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Re: Cataclysm: dda 0.6 suggest challenge games
« Reply #6 on: July 03, 2013, 04:15:18 pm »

Not a let's play.
I wanted to try out hard character builds and restrictions, but nobody suggested any good ones I would like to try and this one legitimately ended on the first night from disease.
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Girlinhat

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Re: Cataclysm: dda 0.6 suggest challenge games
« Reply #7 on: July 03, 2013, 04:43:56 pm »

Challenge: Stay in town.