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Author Topic: Thunderbolts and lightning, very very frightening  (Read 1240 times)

Bolzan

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Thunderbolts and lightning, very very frightening
« on: June 28, 2013, 12:08:12 am »

I think thunder and lightning would be a nice addition to the game. Lightning would strike occasionally during rainy weather followed by the sound of thunder (with thunder being more common and not necessarily requiring lightning to occur). Preferentially, it would strike trees followed by living beings then the ground and light them on fire as well as cause extreme pain.

In fortress mode, during thunderstorms, children would prefer to stay indoors out of fear while adults would be hesitant to go outside and dwarves with extremely low willpower would be terrified by thunder and have a chance to refuse to do work for the duration of the thunderstorm.

Of course, evil lands would have lightning strikes and thunderstorms more frequently while good lands rarely get them.
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Vlad

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Re: Thunderbolts and lightning, very very frightening
« Reply #1 on: June 28, 2013, 12:52:19 am »

Lightning should also illuminate everything increasing your view distance during adventure mode.

But I would like to see that in a whole weather overhaul with storms, tornadoes, monsoons, hurricanes, and all that stuff. Which I'm guessing is planned to be done eventually.
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Matoro

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Re: Thunderbolts and lightning, very very frightening
« Reply #2 on: June 28, 2013, 02:31:42 am »

Gallileo, Gallileo. Gallileo, Gallileo.


Yeah, this is probably planned already. It could also start a forest fires.
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Knight Otu

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Re: Thunderbolts and lightning, very very frightening
« Reply #3 on: June 28, 2013, 05:12:30 am »

Weather effects are indeed on dev_single:

Quote
TERRAIN/WEATHER/SWIMMING/FLYING/BOATS: Boats of some kind might go in early to make different regions more accessible, but you won't be able to be a pirate or an undersea civ for quite a while. Rivers freeze with daily temperatures instead of seasonal temperatures. Realize river and ocean squares when you visit them (forcing town layouts to adapt). Realize interesting canyons and so on in such areas. Track hurricanes and other major storm/disasters, in-game and during world gen. Thunderstorms with lightning strikes (with corresponding lighting effects) and hail. Levels of rainfall. Eating snow, making snowballs and picking up hail during and after hail storms. Tornados with wind flows that push items, projectiles and creatures. Proper eclipse modeling. Tides, deep oceans and pearl-diving, etc. More intricate interplay between cliff faces, inner rivers and outer rivers, using Z coord and waterfalls.
Req484, WIND, (Future): Local wind patterns need to be more interesting.
Bloat288, DUST STORMS, (Future): There should be giant dust storms, the Spain-sized ones you can see from a satellite.
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Urist MacNoob

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Re: Thunderbolts and lightning, very very frightening
« Reply #4 on: June 28, 2013, 11:22:22 pm »

There needs to be something horrible with the addition of thunder and lightning besides the enormous forest fires that would wipe out the elven race. Say, an un-nerving, scary, perhaps intelligent enough to hold up a nice conversation with a gentlemanne vampire night creature. We need more of those.
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