Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Demon cults  (Read 1884 times)

Sirbug

  • Bay Watcher
    • View Profile
Demon cults
« on: June 25, 2013, 10:07:33 am »

As far as I understand, demons do escape from Hell and take over civilizations, pretending to be gods. But I think it would be more fitting for demon to have people worship him as himself. I see it approximately like this:

Demon upon escaping creates his own fraction and start luring sentients in, promising them whatever demons usually do. Upon joining cultist bring their racial technologies, for example human will give cult ability to forge morningstars, and dwarf will teach them how to forge this morningstarts from steel.

Obviously, good folks should be at war with this group and give quests to slay the demon. While in fortress mode cult sieges/ambushes should be possible. Steel clad trolls and kea men with crossbows, led by demon with all its demon's perks will sure add another flavor of "fun". I generally believe fortress mode needs more middle-level threats, between goblin raids and digging into hell.
Logged
Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Witty

  • Bay Watcher
    • View Profile
Re: Demon cults
« Reply #1 on: June 25, 2013, 11:25:24 am »

More fleshed out demons and religious groups is something that is definitely planned. Having demons begift mortals with supernatural powers in exchange for something (perhaps escape) would pose a nice contrast to the gifts given by gods.
Logged
Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

Urist MacNoob

  • Bay Watcher
  • Indrick Boreale, Adventurus Astartes.
    • View Profile
Re: Demon cults
« Reply #2 on: June 25, 2013, 03:04:33 pm »

Demonma--er--demoman: "Hey, you! Outside my prison!"

Urist McGrouch: "What, demon?! Can't you see I'm on my way to throw insults at the goblins outside that are forcing us to ration the sweet, sweet mead? I've got them today, I spent six hours last night thinking up insults and I'm gon'ta make them cry!"

Demoman: "That's just swell."

Urist McGrouch: "You really think so?"

Demoman: "Yeah, sure. So, uh, when you guys opened up Hell, you intercepted me on my way to yell at them too. I was going to use my power that makes their skin rot off. While yelling at them. Yeah."

Urist McGrouch: "That sounds cool, mister! You sound spiffy. It's a shame your cage is forbidden and I can't let you out!"

Demoman: "Tell you what, sport. I'll give you the ability to make the skin of people you disagree with rot off if you disobey the overseer's direct orders while he's watching you and let me out. I won't even kill anyone. Promise."

Urist McGrouch: "Oh, boy!"

[A PRISONER HAS ESCAPED]

Demonman: "I'll be on my way now. Stay safe, kiddo."

[Demonman vanishes in a cloud of smoke!]

[Urist McGrouch receives power: inflict crippling necrosis. Urist McGrouch is now ecstatic. Urist McGrouch has been charged with treason.]

I like the ideas, gentledwarves. I thought of them as persuasive depending upon personality, like being able to sway dwarves, even ones on direct orders to keep them imprisoned. For example, you might have to swap the guards out monthly(if you even use any) or the demon might make a few worshippers amongst them, causing him to be freed. The demon may or may not take the followers with them and may or may not come back later as an attacking force, bringing the followers as high cultists.

Logged
Coldmonkey: "The idea that having flaming tools and introducing them to the intimate workings of someone you don't get along with is much too human for these forums. I mean, it's not really that hard, is it? Anyone can wield a torch, it doesn't prove anything. Wearing flaming clothes on the other hand, or better yet, wearing nothing at all and being on fire... that is the essence of dwarfish behavior."

Vlad

  • Bay Watcher
    • View Profile
Re: Demon cults
« Reply #3 on: June 25, 2013, 04:10:30 pm »

Demonma--er--demoman: "Hey, you! Outside my prison!"

Urist McGrouch: "What, demon?! Can't you see I'm on my way to throw insults at the goblins outside that are forcing us to ration the sweet, sweet mead? I've got them today, I spent six hours last night thinking up insults and I'm gon'ta make them cry!"

Demoman: "That's just swell."

Urist McGrouch: "You really think so?"

Demoman: "Yeah, sure. So, uh, when you guys opened up Hell, you intercepted me on my way to yell at them too. I was going to use my power that makes their skin rot off. While yelling at them. Yeah."

Urist McGrouch: "That sounds cool, mister! You sound spiffy. It's a shame your cage is forbidden and I can't let you out!"

Demoman: "Tell you what, sport. I'll give you the ability to make the skin of people you disagree with rot off if you disobey the overseer's direct orders while he's watching you and let me out. I won't even kill anyone. Promise."

Urist McGrouch: "Oh, boy!"

[A PRISONER HAS ESCAPED]

Demonman: "I'll be on my way now. Stay safe, kiddo."

[Demonman vanishes in a cloud of smoke!]

[Urist McGrouch receives power: inflict crippling necrosis. Urist McGrouch is now ecstatic. Urist McGrouch has been charged with treason.]

I like the ideas, gentledwarves. I thought of them as persuasive depending upon personality, like being able to sway dwarves, even ones on direct orders to keep them imprisoned. For example, you might have to swap the guards out monthly(if you even use any) or the demon might make a few worshippers amongst them, causing him to be freed. The demon may or may not take the followers with them and may or may not come back later as an attacking force, bringing the followers as high cultists.

Wow I really like that idea. But I would like that in the future dwarves can be swayed or corrupted by many different things ranging from voting for a specific person to be mayor to helping the goblins get in the fort because they promised to make him/her rich with gold.

It should all depend on their personality traits such as gullibility, laziness, anger, and other things such as loyalty.
Logged

Sirbug

  • Bay Watcher
    • View Profile
Re: Demon cults
« Reply #4 on: June 26, 2013, 12:01:25 am »

But how are demons supposed to be caught in the first place? I mean, if your fortress contain them already, guarding captured ones is least of your concern.
Logged
Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Gargomaxthalus

  • Bay Watcher
    • View Profile
Re: Demon cults
« Reply #5 on: June 26, 2013, 01:31:54 am »

But how are demons supposed to be caught in the first place? I mean, if your fortress contain them already, guarding captured ones is least of your concern.

Such a system would likely include a re-imagining of how Demons work. This would also work well with the idea of powerful beings being found already sealed in small caves hidden within the strata that you can find through a search. Hell an interesting mechanic that could go with this would be having your Dwarves be able to "hide" from you. You wouldn't be able to see there icons or see them in any lists during this time. Thieves, hunting Vampires, and maybe even Dwarven serial killers could use this system. This would make it necessary to post guards in your jails so that you wont need to worry about jailbreaks. You could even have an embark scenario where  your Dwarves are specifically charges with keeping some number of malignant creatures sealed safely away like the guardians of Helms prison that was in "Throne of Baal". So much potential.   
Logged
Well lets see... at least half of what I say is complete bullshit. Hell the other half tends to be pretty sketchy...

OOOOHHHH,JUST SHUT UP AND LISTEN TO WHAT I HAVE TO SAY AND MAYBE I'LL GO AWAY!!!!!!!!!!

javascript:void(0)
javascript:void(0)

Sirbug

  • Bay Watcher
    • View Profile
Re: Demon cults
« Reply #6 on: June 26, 2013, 06:09:02 am »

[Urist McGrouch receives power: inflict crippling necrosis. Urist McGrouch is now ecstatic. Urist McGrouch has been charged with treason.]

Something like this I would rather have as second form of magic. Somebody gets a slab with "secrets or body and mind" on it and starts inflicting syndromes and sending nightmares (negative thoughts) to everybody around. Goblins and humans might have them assist in sieges, to add some fun.
Logged
Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

kdeathlord1

  • Escaped Lunatic
    • View Profile
Re: Demon cults
« Reply #7 on: June 28, 2013, 03:44:48 am »

Don't forget about the people who play adventure mode. I would love to be able to get powers from demons.
Logged