Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: health help  (Read 593 times)

TriBeCa99

  • Bay Watcher
    • View Profile
health help
« on: June 22, 2013, 09:31:38 am »

So I just had my first serious military engagement... against a forgotten beast. Came out more or less okay, lost about 5 members of military.

But one of my militia captains was badly injured and is still alive... but nobody seems to be helping him. He's still hanging around where the fight happened. The health screen shows he's stopped bleeding (did somebody stitch him up down in the cavern?), but apparently still has a lot of blood loss.

I have a hospital zone set up with (I think) everything it needs, I have a chief medical dwarf and 9 dwarves with diagnosis enabled (one is in the military, three are on break, 4 are storing items in stockpiles, one is asleep).

What do I have to do get them to save his life? Think I'll stay paused here until someone can answer....
Logged

Deepblade

  • Bay Watcher
  • Tholtarmid
    • View Profile
Re: health help
« Reply #1 on: June 22, 2013, 10:13:33 am »

I'm not really an expert with the intricacies of dwarven medicine, but I think he simply didn't get a request for life saving for whatever reason. Assuming of course you have the recover wounded dwarf skill on some dwarves.
To fix him I think You're gonna have to injure him yourself in order to generate a new request. Best option may be to drop him a level or 3.
Logged
Deepblade's Standardized Creature Parts, for when you're pissed about all the different types of animal products there are.

TriBeCa99

  • Bay Watcher
    • View Profile
Re: health help
« Reply #2 on: June 22, 2013, 10:18:18 am »

I've heard this mention of dropping people before... how do I do that, exactly?

And like 80% of my dwarves have recovering wounded enabled.
Logged

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: health help
« Reply #3 on: June 22, 2013, 10:25:32 am »

dig out the floor underneath him, then channel around so he drops a level. Since he is on top of the floor that drops, he won't die instantly due to cave-in, but he likely gets injured from falling or getting tossed around by the dust. Sometimes dwarfs arn't carried to the hospital but try to get there on their own, sometimes without legs and/or arms, reinjuring is an option then. You could check the discription though. If he isn't bleeding and has no broken bones, he might not need to go to the hospital anymore. They can't do anything about the blood he already lost, resting in the hospital doesn't speed recovery any
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Matoro

  • Bay Watcher
  • if you drive alone you drive with hitler
    • View Profile
Re: health help
« Reply #4 on: June 22, 2013, 10:28:25 am »

How is that militia captain injured? Which pody parts, how seriously, is he unconsicious? Have you tried to order his squad to station somewhere? Is his job status "no job"?

Since his bleeding stopped, I think he has just cut or something not so serious, which healed with the time. Nobody could suture him in the caverns, it can be done only in the hospitals.

Have you dwarves with recovering wounded job enabled and they are no job?
Logged

TriBeCa99

  • Bay Watcher
    • View Profile
Re: health help
« Reply #5 on: June 22, 2013, 10:38:45 am »

Yes, I had one or two 'recovering wounded' dwarves with no job. I restationed his unit and he moved there... so maybe he's okay? The health status screen only shows blood loss, nothing else since the bleeding stopped. How would I check for other wounds?
Logged

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: health help
« Reply #6 on: June 22, 2013, 02:42:26 pm »

the screen that describes a dwarf often also lists injuries, as well as scars from old injuries
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

TriBeCa99

  • Bay Watcher
    • View Profile
Re: health help
« Reply #7 on: June 23, 2013, 07:46:36 pm »

To avoid making another thread (I've been making a lot), I thought I'd just ask my next health-related question here....

I literally have a bit over 10% of my adult dwarf population with all medical labors enabled (13 of them), but it still seems to take forever to get anything done.

Do I need to take a few of them and disable all other labors? I've got 3 military dwarves stuck in the hospital for ages now and I'd like to get them back on duty.
Logged

Deepblade

  • Bay Watcher
  • Tholtarmid
    • View Profile
Re: health help
« Reply #8 on: June 24, 2013, 01:37:23 am »

Sometimes dwarves get "stuck in red tape". The best thing to do is to deconstruct the bed, table, or traction bench they are on. If they still won't move, drop 'em a z-level.
Logged
Deepblade's Standardized Creature Parts, for when you're pissed about all the different types of animal products there are.

Matoro

  • Bay Watcher
  • if you drive alone you drive with hitler
    • View Profile
Re: health help
« Reply #9 on: June 24, 2013, 02:49:30 am »

I've noticed it's more effective to set 2-3 medical dwarves with every other job but medical one turned off. That guarantees that hey have nothing to do but help patients, and also because the same on es do always the same heathcare jobs, they got experience and levels more quickly.
Logged

Repseki

  • Bay Watcher
    • View Profile
Re: health help
« Reply #10 on: June 24, 2013, 04:58:37 am »

I always set my doctors to have nothing but the medical jobs on, as they seem to never do them otherwise. I then have a small group of Nurses with just feed/water, rescue, and cleaning with a few other less important professions set to rescue wounded as well. You might not want a huge number of you dwarves to have the feed/water and rescue jobs turned on, since there are plenty who will have no problem letting someone starve or bleed out while they skip through the halls saying they will do it later.
Logged

JoeJoe

  • Bay Watcher
    • View Profile
Re: health help
« Reply #11 on: June 24, 2013, 06:38:09 am »

I literally have a bit over 10% of my adult dwarf population with all medical labors enabled (13 of them), but it still seems to take forever to get anything done.

Do I need to take a few of them and disable all other labors? I've got 3 military dwarves stuck in the hospital for ages now and I'd like to get them back on duty.

In my experience hospital work always takes relatively long. With v - z - h you can see which injuries a unit has and what kind of treatment it wants. When they have multiple broken bones the number of jobs can get quite large (1 suture, clean, dress, set bones for every broken bone isn't uncommon) and then the healing itself can also take a while, especially if the wounds get infected. Make sure you have soap and water available to clean your dwarves.
Logged

Deepblade

  • Bay Watcher
  • Tholtarmid
    • View Profile
Re: health help
« Reply #12 on: June 24, 2013, 11:27:11 am »

One more important thing to remember is to NOT build coffers or bags for storage in the hospital. Due to a bug they overload the boxes with lots of cloth, and thread I think. Even to the point of stealing it from a caravan. A solution to this is to build stockpile/s nearby with the materials for the hospital instead of boxes and bags like they were designed for.
Logged
Deepblade's Standardized Creature Parts, for when you're pissed about all the different types of animal products there are.