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Author Topic: Grasshopper/other animal men, hostile or not?  (Read 375 times)

Watcher

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Grasshopper/other animal men, hostile or not?
« on: June 18, 2013, 07:22:23 pm »

So I just found this awesome embark place, right on the line between some savage wildland-mountains, and some good-wild lands that i forgot the name of.
Anyway.
So i'm seeing these grasshopper men, and they're getting awfully close to my caravan and stuff. But I don't know if i should send Urist Mchammer to smash them, or if I should "Live and let live"... I had an unfortunate meet with a bunch of wolverine-men in the past, and that ended up with all my embark dwarves dying because they had no combat skills to speak of, except one.
My question is, does anyone know which animal men/women (except the wolverine ones) are hostile or not? All the wiki says is 'savage', but I don't know if that necessarily means 'will eat your dwarves'.
Help?
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matskuman5

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Re: Grasshopper/other animal men, hostile or not?
« Reply #1 on: June 19, 2013, 12:07:13 am »

See if the units screen says if they are friendly or not.
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Larix

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Re: Grasshopper/other animal men, hostile or not?
« Reply #2 on: June 19, 2013, 02:27:25 am »

All animalpeople will be listed as 'animal', which means they're more-or-less indifferent towards your dwarfs. They will avoid their vicinity and only fight if your beards get too close. The only notable aberration are those based on 'prone to rage' animals - badgers, honey badgers and wolverines. Those will become enraged if too close to any animal or sentient not of their kind and will actively pursue and attack them until the rage wears off.

Wolverine men, giant badgers and the like can cause lots of FUN to an early fort, because they combine the bad manners of badger-types with about-human and larger sizes, quite capable of killing your beards.

By far most surface animals will be completely harmless unless a dwarf decides to path right through them. Only very, very few animals will directly attack a dwarf - alligators will, wolves don't (at least to my recollection). I'm not entirely certain, but it seems to me that 'animals' will only approach and attack dwarfs as part of their standard (not-enraged) behaviour if they have the 'DIFFICULTY:2' or 'EVIL' tag (or both, of course). Animals with the 'EVIL' tag only seem to exist in evil biomes.

'hostile' and 'undead' units are another matter entirely. An 'undead' harp seal will approach your dwarfs and tear them apart in a heartbeat.
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crossmr

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Re: Grasshopper/other animal men, hostile or not?
« Reply #3 on: June 19, 2013, 03:24:25 am »

send a newb squad out to stomp them. a little practice doesn't hurt.
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enizer

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Re: Grasshopper/other animal men, hostile or not?
« Reply #4 on: June 19, 2013, 07:11:10 am »

some of them keep killing my animals though, tick and louse people especially seem to attack regularly

herbivore base animal people are always pointless, they just clog up my cage traps and then i'm stuck wondering what the hell to do with a dozen cages with hamster people in them..

i guess they just use animal AI and behave like the animal they are based on
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Tirion

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Re: Grasshopper/other animal men, hostile or not?
« Reply #5 on: June 19, 2013, 07:18:12 am »

Apart from enragement, also look out for [LIKES_FIGHTING], though IIRC few vanilla animals have it.

Use those hamster men for live training your miliraty, they should be about as dangerous as naked goblins.
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