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Author Topic: Rise of the Shinobi - Crusader kings 2 mod  (Read 10497 times)

ScriptWolf

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Rise of the Shinobi - Crusader kings 2 mod
« on: June 09, 2013, 03:35:32 pm »

So after getting really addicted to the naruto universe and everything I though it could make a good mod, with the amount of events which happen within the universe and the dynamics between the ninja villages and the main country's which fund them.

So I'm going to start to mod in the naruto universe I have a good idea on some of the concepts which I'm going to include and the old gods DLC makes it even better with the addition of rebels with a leader and landless adventures.

So is anyone else interested in this ? I would always be interested in working with people and this would be a nice learning experience for me as well with it being my first mod.

So here are a few of my ideas ( some of them might not be workable with the modding system but I'm planning in looking into it )

The main thing to focus on is that there are two worlds at play. The main world where countries are fighting and there is diplomacy happening at that point and the ninja villages and the infighting in the Shinobi world

Just a few beginning and starting ideas
Spoiler (click to show/hide)

TL;DR: just a few ideas which could be implemented into the mod and make the world and mod interesting although this is really dependent on how much I can mod, how good I get at doing it and if I have any help.

I think it would make a great mod when implemented right even more so for multiplayer with people playing ninja villages and country's and going through events and other stuff.

I would love some feedback if people like the idea of this mod and what could be potentially added.

Thanks for reading !

( any grammar and spelling mistakes I blame on my phone )

Idea box ( eh somewhere for me to store ideas)
Spoiler (click to show/hide)
« Last Edit: June 09, 2013, 04:10:41 pm by ScriptWolf »
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Urist McScoopbeard

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Re: Rise of the Shinobi - Crusader kings 2 mod
« Reply #1 on: June 09, 2013, 09:12:47 pm »

hm, very interesting ideas you have, good luck man!
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Zangi

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Re: Rise of the Shinobi - Crusader kings 2 mod
« Reply #2 on: June 27, 2013, 10:50:56 am »

I have very minor experience modding for CK2... as in I just looked at the inner workings of another mod I played and tweaked it with guides.  But I am willing to try to learn enough to poke and prod it if you put up something.

Try being the key word...  Depends on how much of a time sink it is.
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Nightscar982

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Re: Rise of the Shinobi - Crusader kings 2 mod
« Reply #3 on: June 29, 2013, 07:32:27 am »

Are you going to do anything for pagan religions? It might be interesting if you make the whole world pagan, as then everyone can do raids on people, like secret ninja missions instead of outright war
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