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Author Topic: Armour User and armadillos -- an observation  (Read 2306 times)

Werdna

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Re: Armour User and armadillos -- an observation
« Reply #15 on: June 27, 2013, 10:36:11 am »

Perhaps in this case the game is doing the same thing, but due to the lack of shield or weapon and the inability of unarmed attacks to get through the XP has only one place to go. That's just a total guess though.

That sounds like a reasonable guess to me.  Try handing half of the dwarves wooden weapons, and leave the others weaponless, and see if the armed dwarves suffer drops in armor user gain rate?

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Sutremaine

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Re: Armour User and armadillos -- an observation
« Reply #16 on: June 27, 2013, 07:09:19 pm »

Okay, I'm going to put the armadillo away so I can get on with playing the game. The save is here, if anyone else wants to play around. The two levers control the retracting bridges over each dry moat, with the raising bridges to the south not currently connected to any lever. There's a farming mod in place that makes above-ground crops Spring-Summer or Spring-Autumn and most subterranean crops Spring-Autumn. Geshud the cook is a right whiny bastard, and the artifact coffin in his room had better start cheering him up.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Sutremaine

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Re: Armour User and armadillos -- an observation
« Reply #17 on: June 28, 2013, 06:26:55 pm »

Did a little more work on this, using formerly civilian dwarves with no military skills at all and wearing only a dress / pair of trousers / pair of shoes.

Results: stat gains eyeballed at ~500, skill gains a bit fat zero across the board.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Drazinononda

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Re: Armour User and armadillos -- an observation
« Reply #18 on: June 28, 2013, 06:45:43 pm »

The thing about Armor User is that it is simply about learning how to move more easily while using armor. It has absolutely nothing to do with taking hits and should actually go up every time that an attack is successfully avoided. All this having been said, it also sounds like there are some weird interactions between the sets of code that are involved in this, since that does sound somewhat extreme for just using a punching bag. Of course I have no experience with crunching the games numbers, so it could simply be a matter of my perception creating an expectation.

Unless I misunderstood, the trainees in question spent three months at a time doing nothing all day every day but attacking something while wearing a full suit of armor. They would buff up very quickly (assuming they didn't overdo it and injure themselves, which is currently not modeled in DF) and at the end of that time it would be much easier for them to move in the armor than it was to begin with. It's a similar concept to how athletes in real life will sometimes train while wearing extra weights on their torso, wrists or ankles. Just more dwarven.
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Children you rescue shouldn't behave like rabid beasts.  I guess your regular companions shouldn't act like rabid beasts either.
I think that's a little more impossible than I'm likely to have time for.

Thuellai

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Re: Armour User and armadillos -- an observation
« Reply #19 on: June 28, 2013, 06:48:38 pm »

Did a little more work on this, using formerly civilian dwarves with no military skills at all and wearing only a dress / pair of trousers / pair of shoes.

Results: stat gains eyeballed at ~500, skill gains a bit fat zero across the board.

I think this basically confirms that attacking in armor, even unsuccessfully, gives armor user skill gains while unsuccessful attacks don't give any weapon experience.

The fact that you can throw civvies at this thing and get 500 attribute points out of it is pretty great though for creating a race of strong, tough, agile dorfs.
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Sutremaine

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Re: Armour User and armadillos -- an observation
« Reply #20 on: June 28, 2013, 07:42:33 pm »

Unless I misunderstood, the trainees in question spent three months at a time doing nothing all day every day but attacking something while wearing a full suit of armor.
Yup, training is done a season at a time, with two or three breaks for physical needs. They carry on attacking until they're starving and dehydrated, so you have to break them off manually. Does danger room training give this much attribute gain per season, or is it all skill gains?
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.
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