Nihiliticia is a 2D sandbox physics RPG that gives every player a dynamic and unique experience.
THE GAME WILL FEATURE DYNAMIC RATING:
There is NO nudity, and NO bad language.
Gore is adjustable from low, medium high, but all comical.
Comic violence.
Tense, maybe mild-moderate scares in dark areas.
No drug/alcohol use but can mix custom materials to create original items.... so i guess you could make a drink that dazes you :s
- Single player, 4 player split screen local, and online for several players
- Playable on low and high end machines
- High customisation on characters appearance/clothing/weapon and the world around you
follow on youtube, indieDB or facebook!:
http://www.youtube.com/user/MrSmaadminhttp://www.indiedb.com/games/nihiliticiahttps://www.facebook.com/pages/SMAAD/288876797668?ref=hlthe entire game, graphics, programming, music is all being designed by just 1 guy. Am working as fast as i can around full time commitments! So stay tuned
MAIN GAMEPLAY
Focus on development and evolution of character via:
- Interacting with NPC's
- Other players
- Fighting
- Karma
- and much more
Free-roam with no required tasks. Gameplay includes:
- Fighting
- Quests
- Mining
- Building
- Exploration and discovery
GAMEPLAY SYSTEMS
Death and time
- Death causes reset of characters stat bonus and appearance
- Knowledge is passed onto new character i.e: Skills, discoveries and crafting blueprints
- Individual limbs can be damaged
- Scars and disfigurements are permanant until death
Combat
- No health bar, based around visual damage or potential 1 hit deaths
- Block, evade, fast attacks, heavy attacks
Inventory/crafting
- carry items based on equipment. e.g. backpack with few slots, sword on back, pistol on hips
- larger items can be carried or transported in vehicles
World
- Destructable
- Buildable
- Editable
- Blocks can be edited in appearance, colour and strength
- Based around islands seperated by water
Physics
- Full ragdoll physics on characters, NPC's and enemies.
- Customisable characters
- Clothing, tattoos and physical features
- Supports building vehicles which can be used for transporting resources or battles
Quest/NPC system
- Randomly generated NPC's
- Random quests
- Player-Player, Player-NPC, NPC-NPC relationships
Split screen test with temp character models:
Old model in area after placing random items:
Character dynamic movement example: