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Author Topic: ah that candy  (Read 802 times)

skezixx

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ah that candy
« on: June 04, 2013, 02:16:19 pm »

I have some spare candy what are some good uses for it aside from armor ?
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Girlinhat

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Re: ah that candy
« Reply #1 on: June 04, 2013, 02:23:19 pm »

Make cloth and weave it into clothing.  Socks and shirts.

CognitiveDissonance

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Re: ah that candy
« Reply #2 on: June 04, 2013, 02:28:08 pm »

Make sure you have a highly skilled blacksmith and/or Metalcrafter...

- Statues for nobles
- Building material for your outpost
- Main gates for your entrance
- Crutches for those who truly served your fortress
- Flasks for your well-deserving military
- Coins, if you want to absolutely blow your fortress value out of orbit (you CAN make coins, right?)
- Grates into HELL
- Wheelbarrows to show your haulers you care
- Giant Steel Axes for your weapon traps
- As already mentioned, high quality metal clothing
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CognitiveDissonance

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Re: ah that candy
« Reply #3 on: June 04, 2013, 02:28:46 pm »

zomgdoublepost
« Last Edit: June 04, 2013, 02:35:33 pm by CognitiveDissonance »
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Come and be amazed by this wonderful menagerie! Draw your own! Bring your favorite! The [Forgotten Beast Art Contest] is open for business!
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weenog

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Re: ah that candy
« Reply #4 on: June 04, 2013, 02:37:54 pm »

Make cloth and weave it into clothing.  Socks and shirts.

That's cruel. :)
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

Larix

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Re: ah that candy
« Reply #5 on: June 04, 2013, 03:04:50 pm »

If you're not really swimming in the stuff, helmets and edged weapons are by far the most attractive 'mundane' uses. If you have more than your military needs, you can get fancy.

My favourites are socks and flasks. Each only takes one unit of processed adamantine, so you can make fancy socks for everyone! When looking at overall value from invested candy, flasks (and possibly crafts/goblets, but those have no practical value) are most efficient - three items with quality levels (a masterwork one should be worth 36 000) from a single wafer. Coins are a very poor choice, coins minted in your fort will always be of base quality - one wafer will give you one stack worth 3000. The only use of coins would be exploiting the melt returns bug.

When making furniture from the blue stuff, consider using the raw stone instead of the processed material. Raw adamantine works like any stone in masonry - one statue/hatch cover/mechanism/door or four blocks per boulder. Processed adamantine is 20% more valuable, but for this small increase in value it consumes 6-9 times the material and takes a lot of time to extract. Nine boulders can be turned into nine raw adamantine statues (each worth 75 000 if masterwork) or _one_ adamantine statue (a masterwork one would be worth 90 000).

Of course, if you're just looking for something to do with five hundred wafers you have left over after kitting out your military, ostentatious luxury is a very dwarven statement: build a well from admantine parts, switch all forges to adamantine anvils, pave a road with the stuff... on one obscenely bluemetal-rich embark, i built an archery pillbox from ~120 wafers.

Re: clothing - adamantine clothes are a luxury item, doubly so since they wear just like all other clothes. Making a bunch of socks makes a very clear statement, but you can also spice up your artefacts by keeping several bolts of blue cloth on hand - moody clothiers and weavers will use adamantine cloth as base material for their artefact if any is available (unless they have a preference for a specific other cloth type). Artefact adamantine clothes are obscenely valuable (and don't wear).
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Hommit

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Re: ah that candy
« Reply #6 on: June 04, 2013, 03:43:36 pm »

Quote
pave a road with the stuff...
nooby question: what happens with engravings (esp. masterwork ones...) on "roaded" floor? do they get destroyed, or?
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Girlinhat

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Re: ah that candy
« Reply #7 on: June 04, 2013, 03:48:42 pm »

Quote
pave a road with the stuff...
nooby question: what happens with engravings (esp. masterwork ones...) on "roaded" floor? do they get destroyed, or?
Building a floor causes the existing engravings to be removed, and for the terrain to reset to layer stone - if you mine gold, build a floor on the tile, and deconstruct it, it'll revert to gabbro or marble or whatever the layer stone is.

Building a road does nothing.  It prevents plants from growing, which can be useful for preventing trees in aquaducts, hides broken arrows, and it's an architecture item that can be immensely valuable due to this skill.  It acts as a type of furniture, meaning that it simply sits on top of existing tiles, and the engravings underneath are untouched.

slothen

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Re: ah that candy
« Reply #8 on: June 04, 2013, 03:51:03 pm »

planepack a metal mood with wafers.

Construct well out of adamantine mechanism (either raw adamantine or pure metal), block (again raw or pure metal), an adamantine chain (I don't think you can make rope from adamantine cloth), and an adamantine bucket.  Plus, make all of them out of planepacked adamantine artifacts, and keep constructing the well until you get high quality on the architecture and construction.

Adamantine serrated disks have obscene value.  Helms, weapons, mail shirts.  More weapons, more helms, more mail shirts.  Probably some adamantine jewelry/crafts for a nice treasure room.
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