So many questions... and yet so many more answer! I will quote myself each time and post under each question remark related to everybody's comment without quoting, it will be cleaner to look at.
1) I can't seem to find how to remove all weapons and clothing's from my goblin prisoners. How can I achieve this?? I tried everything I could think of... I want to use them as target practice for marks dwarves and keep a couple for dogfights
I will try it whenever I can. So to confirm, there currently
ain't any way to open the inventory of a caged goblin in an animal stockpile to manually dump selected items. I have to dump the whole lot and clam back the cage only.
2) Aside from metal weapons and armors from captured invaders that I can melt, can I keep and use their shirt, hood, mitten, shoes and other clothe for my dwarves? Human and elven should be to big, but goblin should fit dwarves... Right?
If you tell me that items kill fps, I might be tempted to just dump them in magma... Whenever I can successfully get some up into my fort
3) I found a flat cave at -50 and a really crazy shaped cave at -130. Where is the third one? It should be near the surface, like -10 but I can't put my iron pick on it...
I can confirm that without blood thorn or nether caps, the cavern at -135 is only the second one... Crazy shit I tell ya
4) I haven't found any magma tube in any of my 2 discovered caves. I really don't want to make a pump stack of a 150 Z levels. Would the mine cart lava trick be less power demanding and easier to make to get some lava up there for my forges?
I'mma try to set up a cart system, although I have no idea how most of it work. Lets hope I don't kill to many dwarves in the process...
5) How many bolts can a quiver hold?
Yet to be confirmed
6) Whats the best way to dispose of forgotten beast contaminant in a cave? So far I've been able to fight them before they reached my main shaft, but if one died there with a really nasty poisoned blood, it could be one hell of a pain...
No magma available... So I set restricted traffic area so far for containment in open zone.
7) What's your favored Worker/Hauler/Soldier ratio in your fortress when you reach 125 dwarves? What's your worker composition?
If I put every civilian into squads and order them to wear light leather armor,, quiver, crossbow boots and cloak, will they still keep them while inactive? If I want every dwarf to hold some bolt, say 25, do I need to set up the ammunitions at 25*10 dwarf in squad? Or will some take more then 25 units and stop others from getting some?
Related question: Will dwarf in burrow leave it on an attack order? I had some marks dwarves going hand to hand when their quiver were empty. Do I absolutely need to wall up for this not to happen? I like to keep some pathing to lure gobs into my trap set up.
Do I really need justice and a hammerer? What advantages does it present?
Maybe I'll get one to hammer up vampires that seem to only aim at legendary weapon smith.
9) What will happen if I don't fill nobles demands entirely? Could my mayor become nuts over that?
I wish I had magma...
10) I have a fully equipped hospital with a full skill enabled chief medical dwarf. Why do I still have wounded sleeping in their respective bedrooms?
This actually happened because I set up my hospital AFTER the miner got wounded... I'm sure if the hospital was set up before I would not have had any problem.
11) Can dwarves stumble in stairs while carrying rocks? I have some battle logs between a miner and granit that initiated twice in my main shaft... Maybe a mimic? Thats be sick!
So somebody dropped a boulder a guess... No wonder it ripped off one arm of my miner in one strike after a drop of -80z
12) What structure can dwarves see through? Fortifications, windows, gem windows and what else? Dwarves benefit from seeing nicely crafted objects, artifacts, engraving and such... How far from them do they detect them?
Anybody got science on that?
13) Is it true that artifact furnitures are safe from building destroyer?
Taken note
14) what is the best way to regulate pressure from a river to create a nice underground waterfall that won't push dwarves? I'm not sure how to handle pressure well enough to avoid a critical flood...
I'll look into mist generator
15) 120 dwarves and it's almost fps killing it already... I caged all puppies, restrained most of my war dogs, butchered systematically anything that isn't owned, kept only 3 male cats for pest control and avoiding catsplosion...
What else can I do? Is there any way to get rid of pets without throwing your whole fortress into a generalized tantrum? I'm tempted by dwarf hack since I want to continue playing... I'm rolling on mac, soooooo, I can't do it myself, but maybe a gentlemen (or gentlelady) could lend me a hand on this. Dropbox is your friend!
Then... It will remain until I get magma. I'mma drown all those pesky pets as soon as I can.
16) Is there intense pressure in the magma sea? Can I pop a hole for a pump? Will magma crab and other scrap travel through pumps? Can a dwarf handle a magma pumping pump without losing both of it's arms in the process? Water seem to splash a fucking lot. If magma does the same... It'll be barbecue!
Incoming roasted beard!
17)What do you guys think of green glass serrated disk as trap component? Got a legend glass crafter. Metal is a bit scarce in my map so far and I would prefer to keep it for everything else.
So glass it will be
18) Related to Q:17, how many serrated disk in a single weapon trap do I need to make a fair amount of damage? I can't afford fully loaded traps for now...
So 5 it will be
19) Soap can't be bought and is a fucking pain to make from scratch... When and where is my fort going to die because of "no_soap"?
I guess the best is just to get a truck load of lye at embark and do it yourself... What if I don't have sand but still need vials? Can they be bought at dwarven caravans?