Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Auto designating ore mining  (Read 350 times)

Porpoisepower

  • Bay Watcher
  • For Surely he is the Cuisinart Hat Rack
    • View Profile
Auto designating ore mining
« on: May 29, 2013, 01:38:11 pm »

You'd want to make this disable, able... but allowing ores and gems, that get revealed by mining (not cavern exploration) to be designated for mining...  Maybe a screen to pick which stones to auto mine and which to not.

I'm kind of surprised I didn't find this by searching the suggestions forum... but if I missed the threads, my apologies.
Logged
That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

Porpoisepower

  • Bay Watcher
  • For Surely he is the Cuisinart Hat Rack
    • View Profile
Re: Auto designating ore mining
« Reply #1 on: May 29, 2013, 01:47:55 pm »

Please disregard... I missed the vein automining on the dev pages.

Can I delete this topic?
Logged
That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Auto designating ore mining
« Reply #2 on: May 29, 2013, 02:26:53 pm »

I don't think you can delete it, but you should be able to close it, if you want. There should be controls for that on the lower left of the page.
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu