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Author Topic: Crusader kings 2 - Elder kings mod multiplayer game - needs more people  (Read 12738 times)

Urist McScoopbeard

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I'm in! The new update is quite cool!

But we might still want to speed it up to get the gears spinning, what do you guys think?
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Teneb

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Yeah I think that would be a good thing or atleast near to each over so if we all want in morrowind then a guy could take a argonian leader down south or one of the nords to the west?
Playing argonian is suicide unless you are on the south coast of black marsh, and then you won't be near the other players. Nords would probably concern themselves more with conquering Skyrim than with Morrowind.


Also, for those that have seen the changelog/played the new version, what do you think of the changes they did to Atmora? (For those that haven't, atmora is now controlled by a draugr lich and his many draugr vassals)
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

ScriptWolf

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I quite like that idea with the big bad looming over and could strike seems umi man has his evil baddy to play now :D
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umiman

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The last time I tried to unite Skyrim in this mod I realized he didn't actually make the Skyrim empire available to be created. So unless that's been changed, the kings of Skyrim don't have much incentive to conquer each other.

The things I hope have been changed:
1. Characters are less random and actually have reasonable demense sizes now.
2. Everyone actually has infrastructure so they can actually get gold instead of waiting years to do anything.
3. More empires exist.

Teneb

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The last time I tried to unite Skyrim in this mod I realized he didn't actually make the Skyrim empire available to be created. So unless that's been changed, the kings of Skyrim don't have much incentive to conquer each other.
I don't know about empires, but Skyrim is not one. It's a high kingdom, I created it in version 1.1

Started as winterhold, created kingdom of eastmarch, conquered whiterun and created the whiterun kingdom. Then created the high kingdom.

One thing I do dislike about high kingdoms is that they are de jure only the areas you controlled prior to creating it. Counties conquered with "Unify <High Kingdom Name>" do not become de jure. Also high kingdoms keep the crown laws of your previous main title... but not the succession laws. So if you change the law to be tanistry and then create Cyrodiil, it'll reset to g(r)avelkind (which is the default for Cyrodiil it seems. Skyrim is elective)
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Emilooo440

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I would like to join the game if it's still running/there's still a need for people. I know Crusader Kings 2 pretty well however i am fairly new to the mod.
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Urist McScoopbeard

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I believe the mod's multiplayer is still in a haphazard way, i don't think we're still running this are we?
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ScriptWolf

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Well we are still playing but we moved over to game of thrones while we wait for elder kings to become a later iteration and get rid of some of its bugs and balance it's self a bit more.

We are running game of thrones mod same time and days as elder kings and I did make a second thread which no one posted in :P your best bet is to add me on steam and I will gather the troops when we are playing.
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