I've got some dental issues (the kind that require painkillers and root canals) and can't reliably be coherent enough to DM a session... Plus I feel kinda underwhelmed, when we had so many people wanting to get into campaign but then 3 show up when I try to let people in... So, definitely not tomorrow, and maybe not after...
Have been debating a new tabletop of my own design, borrowing elements from the d20 system, a bit of GURPS, and some hand-crafted hashing out. The theme is space combat, like ship vs ship, with a HEAVY emphasis on small scale combat. For the most part, the entire 'battle map' is the ship you own, as you move about to different battle stations, tend damage, man guns, or do whatever is needed. Boarding would be very possible, as well as old fashioned ship cannons, with a lot of emphasis given to ship design and configuration.
To give a very brief overview, every tile (like a regular 5 foot square) has 6 slots of burden available, and by default every piece of equipment takes 6 burden, so it consumes an entire hull tile to install. More advanced gear takes up more space, so it starts spilling into neighboring tiles, and miniaturization can reduce size at a cost, to fit more gear in a smaller area. How much of a tile's burden is used will change how creatures move through the tiles, from free movement to impassable, as well as how damage, electricity, networking, and control consoles are handled.
If anyone's played FTL, it'll be similar, but with more freeform and being able to restructure your vessel and do tabletop style open-ended-possibilities as far as structure and maneuvers are concern. Depending on how oral stuff goes, I may be looking for playtesters next week instead of Pathfinder...
Also, the game would likely be boring played straight up DnD style. So as a general rule, a party of 3-4 is going to have 1-3 characters each. Gunners get to do things regularly, but manning the engine mainly means shunting power and is boring as you don't really do anything when your turn comes. So a single player could have a gunner and engineer character to allow some excitement of being a gunner, while still allowing boring engineers to actually be played. After all, if engineers are boring, then you'd get a party of 5 gunners, and then you'd have a really strange ship...