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Author Topic: Minecart Routes and number of minecarts  (Read 587 times)

deve

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Minecart Routes and number of minecarts
« on: March 15, 2013, 05:43:11 pm »

Is it possible to assign more than one vehicle to a route, or am I missing something? I tried to create one route for all my logic circuits, but after putting one minecart on the route, they won't haul any more. Do I need to create a new route for each power-to-signal converter?
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McGrog

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Re: Minecart Routes and number of minecarts
« Reply #1 on: April 03, 2013, 12:43:52 am »

 Yes, you need separate Routes for each cart. Routes may be identical.

Question is:  Do dorfs need to push or guide carts to operate your system?  Most powered logic systems only require the cart be placed onto the track via a route with a single stop. Then the cart is forbidden and the route deleted. The cart continues to function however the logic circuit dictates - it's forbidden so nobody will touch it.
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Mohreb el Yasim

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Re: Minecart Routes and number of minecarts
« Reply #2 on: April 05, 2013, 12:51:29 am »

Yes, you need separate Routes for each cart. Routes may be identical.

Question is:  Do dorfs need to push or guide carts to operate your system?  Most powered logic systems only require the cart be placed onto the track via a route with a single stop. Then the cart is forbidden and the route deleted. The cart continues to function however the logic circuit dictates - it's forbidden so nobody will touch it.

You know some people use minecarts to transport things ...
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fricy

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Re: Minecart Routes and number of minecarts
« Reply #3 on: May 01, 2013, 05:11:00 pm »

You know some people use minecarts to transport things ...

You know, some people use minecart logic to control needlessly complex minecart routes throughout the fortress. :P


Hey dawg, we built a minecart in a minecart to drive your other minecarts. --- MINECARTCEPCTION ---
For science of course. :)