Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Bronzebanners III: After the Wicked Midnight  (Read 1287 times)

EBannion

  • Bay Watcher
  • Visit my Blog, www.elleshaped.com
    • View Profile
    • ElleShaped
Bronzebanners III: After the Wicked Midnight
« on: May 03, 2013, 03:33:41 pm »

Bronzebanners III: After the Wicked Midnight
Alright, so my other thread (The Beginning, Again) and the two adventure mode challenges found here (Adventurer Needed parts 1 and 2) and here (Adventurer Needed part 3)

The dwarves are a stubborn race and, upon hearing that the monsters who destroyed the previous settlement had been eliminated, the Mountainhomes were quick to dispatch a new group of settlers. Given the inherent danger of this site, they elected to only send 7 dwarves, and for this dangerous assignment they again chose six convicts and a disgraced beaurecrat.

They have been banded together into a group called Sobirnicat, 'The Released Chains' and sent out for the glory of The Curled Rock.

Udil Urrithkeskal ('Scarshoots')
Spoiler (click to show/hide)

Stinthad Rabedtun ('Freckledoor')
Spoiler (click to show/hide)

Nish Adcerol ('Sunlens')
Spoiler (click to show/hide)

Meng Eshtanengig ('Smithflax')
Spoiler (click to show/hide)

Likot Unibdakas ('Ragcolor')
Spoiler (click to show/hide)

Id Letmosamem ('Cobaltcurls')
Spoiler (click to show/hide)

Avuz Vabokcatten ('Orbchannels')
Spoiler (click to show/hide)

I'll keep the narration from their point of view, and if any of them die I'll replace them with one new dwarf. I don't want to try and get to know every single dwarf, given their... lack of longevity. But seven I can handle.

I'll put updates here when I add to the story but it can also be found on my blog Elleshaped.

Cheers!
« Last Edit: May 04, 2013, 09:34:05 am by EBannion »
Logged
Torturing Dwarves to death since 2007

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Bronzebanners III: After the Wicked Midnight
« Reply #1 on: May 05, 2013, 05:57:49 pm »

I am hoping for at least a statue in honour of Kogan the bad-ass slicing the head off a Forgotten Beast in the new fort :)

Good luck!

I think it is also possible for retired adventurers to appear as migrants; if Kogan appears please remember to lock him in a lead-lined room in a dark corner of the fortress...
Logged
Wow. I believe Kesperan has just won adventurer mode.

EBannion

  • Bay Watcher
  • Visit my Blog, www.elleshaped.com
    • View Profile
    • ElleShaped
Re: Bronzebanners III: After the Wicked Midnight
« Reply #2 on: May 05, 2013, 07:30:19 pm »

I am hoping for at least a statue in honour of Kogan the bad-ass slicing the head off a Forgotten Beast in the new fort :)

Good luck!

I think it is also possible for retired adventurers to appear as migrants; if Kogan appears please remember to lock him in a lead-lined room in a dark corner of the fortress...

A hero of his stature deserves at least a pitchblende-lined room.

<grin>

He was a member of The Curled Rock? 'cause if so I'ma definitely gonna keep an eye out for him.
Logged
Torturing Dwarves to death since 2007

kesperan

  • Bay Watcher
  • [PREFSTRING:rugged beard]
    • View Profile
Re: Bronzebanners III: After the Wicked Midnight
« Reply #3 on: May 06, 2013, 07:30:31 am »

I can't honestly remember - I think there were a few different civs to choose from for each race and I chose the one whose mountainhome was closest to Bronzebanners, in the vain hope that I would spawn reasonably close (and it seemed to work).

Will be following your progress :)
Logged
Wow. I believe Kesperan has just won adventurer mode.