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Author Topic: Ludum Dare #26 - Indie Gamemaking Competition  (Read 2182 times)

Solifuge

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Ludum Dare #26 - Indie Gamemaking Competition
« on: April 30, 2013, 04:21:04 pm »

Ludum Dare #26 - Minimalism
- LD26 Participation Infographic

I spent the last 3 days competing in Ludum Dare #26 on a 3-man team, and it was an intense few days. This year there were some 2,000 other developers and teams to finish games for the 48-Hour Solo and 72-Hour Team competitions; the biggest turnout yet!

For those unfamiliar, Ludum Dare is a wordlwide tri-yearly competition where the participants plan and create a game, and everything that goes into it, in 48 to 72 hours; everything, from the first line of code to the last draft of the background music, is created in just a few days time. Participants are also given a theme (the theme for LD#26 was "Minimalism") which developers have to interpret and incorporate into their game, whether it's in the game's mechanics, the story, the art direction, or so on. Then, the games are released to the public for feedback, and the participants judge games for a month, to crown a "winner" for that Ludum Dare.

If you'd like to play some of the prototypes and/or provide feedback to developers, head on over to the Ludum Dare site (link above). Also, feel free to share links to your favorite or least-favorite games here!
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Solifuge

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Re: Ludum Dare #26 - Indie Gamemaking Competition
« Reply #1 on: April 30, 2013, 04:24:51 pm »

I've only played a handful of the 2000-some games that came out for LD#26, but here are some of my personal recommendations so far:


Small Tale, by Solifuge (and also Hitchh1k3r and Naali :3)



Potato Dungeon, by _Rilem



Yellow Space, by Leginar



Vast, by FunByJohn



GUNSLINGER, by NexusSteve



Sunset Death, by DrGeraud



Vortex Runner, by YM
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GreatWyrmGold

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Re: Ludum Dare #26 - Indie Gamemaking Competition
« Reply #2 on: April 30, 2013, 07:29:27 pm »

Is that three times a year or once every three years?

Wait, 26*3=78, which is about as many years as it's been since there have been computers...
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Solifuge

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Re: Ludum Dare #26 - Indie Gamemaking Competition
« Reply #3 on: April 30, 2013, 07:34:57 pm »

Tri-annual would probably be a better word for it. Also, 26/3 would make this the 9th year... but that's actually wrong too!

They only started doing 3 a year pretty recently. It started as an annual thing, went to two per year, and now they do small ones every month or so, plus 3 big ones. If you click the infographic on the OP, there's some statistics to see how participation has changed over time... it's rapidly growing, even on a logarithmic scale. Exciting stuff!
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a1s

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Re: Ludum Dare #26 - Indie Gamemaking Competition
« Reply #4 on: April 30, 2013, 09:54:00 pm »

Played Small Tale. The protagonist is a dick. And killing people is the best option. In fact... were we ever given any motivation to kill that insanely hard helpless dragon?
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Hugehead

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Re: Ludum Dare #26 - Indie Gamemaking Competition
« Reply #5 on: April 30, 2013, 10:50:30 pm »

This entry's amazing, give him all your votes. :P
http://www.ludumdare.com/compo/2013/04/29/ponkmortem/
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Scelly9

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Re: Ludum Dare #26 - Indie Gamemaking Competition
« Reply #6 on: April 30, 2013, 10:54:38 pm »

Soli, I love your game. Gunslinger's art looks amazing though.
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Solifuge

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Re: Ludum Dare #26 - Indie Gamemaking Competition
« Reply #7 on: May 01, 2013, 05:04:53 pm »

Played Small Tale. The protagonist is a dick. And killing people is the best option. In fact... were we ever given any motivation to kill that insanely hard helpless dragon?

Small Tale is a minimalist RPG, which aims to tell a story without telling the story. The inspiration for this was a much smaller tale: "For sale: baby shoes, never worn." We wanted to try something similar; a game that told a story through implication and imagery, instead of exposition. Theories are welcome in the comments!
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