Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 25 26 [27]

Author Topic: A (modded) Minecraft Adventure [Image Heavy!]  (Read 102493 times)

andy_t_roo

  • Bay Watcher
    • View Profile
Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #390 on: July 04, 2012, 07:58:27 am »

even 5 eu/second would be fine, as a single square cobble generator does 1eu/1.5 seconds with a red power block breaker, its when you get to the stage that storing the energy as diamonds is annoying because your 18/5 flower upgrades 6 stacks of coal to diamonds too quickly...


I built a buildcraft /red power circuit that used frames to pull the central collector out, unload all the artimus fuel, and refill it with coal, every 10 mins ; using a collector in the central square, rather than a condenser adds a huge boost to the flower ; each relay runs x6 instead of x5, and you have the a central point to pull all the energy from, if you can organize the piping to add coal and remove artimus fuel.
An 17/5 flower + a condenser runs at 930 emc/second; a 18/5 flower runs at 1020 emc/second.


after you've built a few solar panels, you start collecting spare red matter relatively quickly.




Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

Supercharazad

  • Bay Watcher
    • View Profile
Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #391 on: July 09, 2012, 04:45:11 pm »

Any updates on the update?
Logged

Viken

  • Bay Watcher
  • "Fight, or Die. Easy."
    • View Profile
Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #392 on: July 27, 2012, 11:42:21 am »

Darn. This whole thing just seems to have died all of a sudden.  I started from the beginning and spent all morning reading through it all.

On that note, maybe its about time I figure out how to actually buy Minecraft.  :(
Logged
"It takes being a nerd to be a dorf, and I'm more than happy to compensate."

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #393 on: July 27, 2012, 12:10:13 pm »

I have something planned to restart this, I just... I have no time. I will work on it this weekend, promise.
Logged

Peewee

  • Bay Watcher
  • Watcher Of Bays
    • View Profile
Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #394 on: July 27, 2012, 04:36:22 pm »

Don't over work yourself! Perhaps you could end up doing part of this in one of your servers...

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #395 on: July 27, 2012, 04:54:29 pm »

Don't over work yourself! Perhaps you could end up doing part of this in one of your servers...
I did consider that. If only thaumcraft worked SMP.
Logged

andy_t_roo

  • Bay Watcher
    • View Profile
Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #396 on: July 27, 2012, 06:35:46 pm »

logistics pipes and buildcraft 3 are ssp only also;


Don't worry, in about 2 months everything will be smp, because the difference between ssp and smp has disappeared in 1.3.


This mod pack got me to role my own :)


(the newest forge makes life much easier, as it incorporates the 4096 id fix, so almost all mods automatically become compatible.)
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #397 on: July 27, 2012, 06:43:07 pm »

logistics pipes and buildcraft 3 are ssp only also;
Not strictly true any more. I could actually go ahead and build the indev version of logistics pipes SMP and buildcraft 3 SMP, its available on their repository, but its also buggy.
Logged

andy_t_roo

  • Bay Watcher
    • View Profile
Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #398 on: July 27, 2012, 06:44:25 pm »

logistics pipes is in the dev repo? - i thought it was just the additional pipes ... (advanced wooden, valve, etc...)
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #399 on: July 27, 2012, 06:54:08 pm »

logistics pipes is in the dev repo? - i thought it was just the additional pipes ... (advanced wooden, valve, etc...)
https://github.com/RS485/LogisticsPipes/wiki/Download
Logged

andy_t_roo

  • Bay Watcher
    • View Profile
Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #400 on: July 27, 2012, 06:58:15 pm »

Nifty.. I didn't know about that repo; i'll have to see how different it is from base, because i've got a couple of patches which i've used locally (don't attempt to insert into a probably-full container; autodetection of adjacent, or connected-to adjacent satellite pipes by crafting pipes; and respecting of ISided inventory)
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #401 on: July 27, 2012, 07:06:01 pm »

Nifty.. I didn't know about that repo; i'll have to see how different it is from base, because i've got a couple of patches which i've used locally (don't attempt to insert into a probably-full container; autodetection of adjacent, or connected-to adjacent satellite pipes by crafting pipes; and respecting of ISided inventory)
It is an unofficial port. I'm fairly sure krapht has an official one in the works as well.
Logged

Viken

  • Bay Watcher
  • "Fight, or Die. Easy."
    • View Profile
Re: A (modded) Minecraft Adventure [Image Heavy!]
« Reply #402 on: July 29, 2012, 06:39:17 am »

I have to say to be extremely careful if you're going to update your mods, Forsaken.  I've run into a major glitch myself concerning the Not Enough Items mod, which I use for item recipes.  The game is basically unplayable at this moment in time.
Logged
"It takes being a nerd to be a dorf, and I'm more than happy to compensate."
Pages: 1 ... 25 26 [27]