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Author Topic: Quick and dirty trap building improvement  (Read 490 times)

fricy

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Quick and dirty trap building improvement
« on: May 24, 2013, 02:03:29 pm »

Hi,
I know a trap rewrite is coming eventually, but in the meantime I have a suggestion that wouldn't break the current balance of traps, would be relatively easy to implement, but it would make building them much easier:

Right now connecting 30+ retracting spikes to a single lever is a tedious job. It could be made easier if we could designate a trap "scaffolding" that connects to the lever/repeater.

Since you cannot build 2 constructions on a tile, one way to implement it is to have the option to build either the traps that we have now(spike/weapon, etc.), or build a multi-tile scaffold (max. 10x10) that needs two mechanism/tile to build, connects to a lever/repeater and drives the traps on top. - When the scaffold is built you can assign weapons to with the (q) menu that get distributed automatically on the available tiles with the current limit of 10 weapon/tile. The dwarfs would still need a lot of time to do the work, the amount of mechanism and weapons would remain the same, but it could be designated so much faster.

Maybe even the number of weapons that can be assigned/tile can be nerfed to 2-5, so you'd have the option to build a stronger 10 weapon/tile single trap, or a weaker but easier "multi-trap".

All in favor say aye!