Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: A blind city  (Read 8552 times)

laularukyrumo

  • Bay Watcher
  • Needs More Socks
    • View Profile
Re: A blind city
« Reply #15 on: April 11, 2013, 12:22:53 am »

They won't attack each other IF AND ONLY IF they were transformed with the same syndrome interaction and are the same species thingy. Also, while it'll regenerate their eyes, I don't think it actually gets rid of the syndrome that caused the blindness, so they may or may not go blind again. Science is demanded on this subject.

Basically, outdoor fortress in evil biome = don't even try. Now you know. Be thankful it's just blindness and not massive internal hemorrhaging.
Logged
Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

EBannion

  • Bay Watcher
  • Visit my Blog, www.elleshaped.com
    • View Profile
    • ElleShaped
Re: A blind city
« Reply #16 on: April 11, 2013, 12:28:05 am »

I remember reading a few fort projects where they were trying to infect the whole fort by making a were creature bleed a lot in an area and then makign it into a cistern. If you get enough blood in the water, apparently, it will infect anyone who drinks the water.

Sounds like a hilarious idea.

They also implied that vampirism could be passed around in the same way.
Logged
Torturing Dwarves to death since 2007

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: A blind city
« Reply #17 on: April 11, 2013, 12:31:51 am »

I remember reading a few fort projects where they were trying to infect the whole fort by making a were creature bleed a lot in an area and then makign it into a cistern. If you get enough blood in the water, apparently, it will infect anyone who drinks the water.

Sounds like a hilarious idea.

They also implied that vampirism could be passed around in the same way.
Vampirism can only be spread around that way in Fortress mode and Were-curses cannot be spread in this manner. The actual process was literally spiking an already existing well with a menacing spike and a vampire, producing water laced with vampire blood.
Were-curses can only be spread by bites that draw blood. If a were-creature bites something and shakes into the bite - the victim has surely caught the curse.

EBannion

  • Bay Watcher
  • Visit my Blog, www.elleshaped.com
    • View Profile
    • ElleShaped
Re: A blind city
« Reply #18 on: April 11, 2013, 12:38:52 am »

Huh. Good to know.

My only experience dealing with werecurses was two forts, one in which I lost six soldiers to a chain of weresomethingism, finally broken when the soldiers tasked to put down the current infected did so unharmed.

The other fort had a werefox show up, but he got minced without a struggle.
Logged
Torturing Dwarves to death since 2007

slothen

  • Bay Watcher
    • View Profile
Re: A blind city
« Reply #19 on: April 11, 2013, 08:06:49 am »

This seems like the perfect site of some Lovecraftian metropolis.  The on the came to mind first was En'gha (or whatever) from Eternal Darkness.
Logged
While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

SharkForce

  • Bay Watcher
    • View Profile
Re: A blind city
« Reply #20 on: April 13, 2013, 12:02:04 pm »

A werebeast soldier would heal from this monthly. If you can make a full army of were-ocelots or whatever, then they will un-blind themselves monthly.

just make sure to lock them up in a place they can't get to the rest of your fortress at the same time...

or, you know, make sure your whole fortress are were-ocelots. that works, too.
Will werebeasts attack each other? If not, then that's a great idea. Either way, you still need someone to work the ballistae.
werebeasts of the same type will not attack each other. they will attack other werebeasts of different types, though... so if you get wereturkeys and werekeas in the same fort, they'll try to kill each other.
Logged

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: A blind city
« Reply #21 on: April 13, 2013, 09:31:39 pm »

In a blind fort siege weapons are awesome. You can have dwarves firing into a winding hallway of fortifications, with goblins passing just two tiles away and the dwarves remaining cool and collected. Normally you need 20+ tiles of distance. Build your entrance around ballistae. Set up a catapult training range and make a minecart gauss gun megaproject your first agenda.

Also hell yeah for werebeast everything! Just hope you A. get one B. its cool and not a weregnat or something.
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

EBannion

  • Bay Watcher
  • Visit my Blog, www.elleshaped.com
    • View Profile
    • ElleShaped
Re: A blind city
« Reply #22 on: April 13, 2013, 10:53:06 pm »

werebeasts of the same type will not attack each other. they will attack other werebeasts of different types, though... so if you get wereturkeys and werekeas in the same fort, they'll try to kill each other.

That sounds like a YA Fantasy novel... waitaminute.

>.>

<grin>
Logged
Torturing Dwarves to death since 2007

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: A blind city
« Reply #23 on: April 14, 2013, 02:42:37 pm »

Basically, outdoor fortress in evil biome = don't even try.
Challenge accepted!
I did that once. It ended badly. Zombies killed everyone. I might try again later, but with less zombies.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Valikdu

  • Bay Watcher
  • Ruin... has come to our family.
    • View Profile
Re: A blind city
« Reply #24 on: April 15, 2013, 12:28:58 am »

WHERE WE'RE GOING, WE DON'T NEED EYES

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: A blind city
« Reply #25 on: April 15, 2013, 12:33:36 am »

WHERE WE'RE GOING, WE DON'T NEED EYES
IT'S LIKE SLEEPING ALL DAY EVERYDAY
YOU LIKE SLEEP DON'T YOU?
DREAMS

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: A blind city
« Reply #26 on: April 15, 2013, 05:10:35 pm »

The only evil biome fortress I've built that didn't end quickly and horribly was actually thanks to being Terrifying.

The thralled Thrips Men were distracted by a (living) Giant Sponge for long enough to let me wall off the outside world.
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

CognitiveDissonance

  • Bay Watcher
    • View Profile
Re: A blind city
« Reply #27 on: April 19, 2013, 01:00:38 am »

This seems like the perfect site of some Lovecraftian metropolis.  The on the came to mind first was En'gha (or whatever) from Eternal Darkness.

You just created wonderful, horrible images in my head.

Thank you. I only wish I could draw.
Logged
Come and be amazed by this wonderful menagerie! Draw your own! Bring your favorite! The [Forgotten Beast Art Contest] is open for business!
Now also available - [The Legendary Artifact Art Contest]! It menaces! It has rings! It has craftsdwarfship!
I have a [YouTube] channel! It has Let's Plays and other stuff.

Diamond

  • Bay Watcher
  • Did someone just say "elves" ?
    • View Profile
Re: A blind city
« Reply #28 on: April 19, 2013, 12:47:27 pm »

So, having recently embarked in an evil biome, I started getting this weird vile sludge, all my dwarves got bruised EVERYWHERE, leaked puss perpetually, and vomited until they just got over it. But I noticed after a month or so of working (outdoor fortress), that everyone was blind.

Uhm. Will this cause problems with a 100% blind population?

Remember Ilral 'Lightning' Sarammebzuth, the Blind Crossbow Champion?

Arm everyone with crossbows.
Sieges will be hilarious.
Logged

CognitiveDissonance

  • Bay Watcher
    • View Profile
Re: A blind city
« Reply #29 on: April 19, 2013, 01:04:56 pm »

So, having recently embarked in an evil biome, I started getting this weird vile sludge, all my dwarves got bruised EVERYWHERE, leaked puss perpetually, and vomited until they just got over it. But I noticed after a month or so of working (outdoor fortress), that everyone was blind.

Uhm. Will this cause problems with a 100% blind population?

Remember Ilral 'Lightning' Sarammebzuth, the Blind Crossbow Champion?

Arm everyone with crossbows.
Sieges will be hilarious.

Imperial Storm Troopers: The Early Years
Logged
Come and be amazed by this wonderful menagerie! Draw your own! Bring your favorite! The [Forgotten Beast Art Contest] is open for business!
Now also available - [The Legendary Artifact Art Contest]! It menaces! It has rings! It has craftsdwarfship!
I have a [YouTube] channel! It has Let's Plays and other stuff.
Pages: 1 [2]