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Author Topic: can you drop a clay/sand tile towards the magma layer  (Read 447 times)

vanatteveldt

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can you drop a clay/sand tile towards the magma layer
« on: April 17, 2013, 04:27:06 pm »

I'm going to try to build a fortress directly in/near the second or third cave to have easy access to the magma. However, I would also like to have pottery and glassworking down there.

Can you drop  a clay/sand tile down towards the magma by making a huge chute and then caving it in?
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laularukyrumo

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Re: can you drop a clay/sand tile towards the magma layer
« Reply #1 on: April 17, 2013, 05:14:25 pm »

I'm fairly certain you can do that, but you should make sure that you have several unmined z-levels of soil before you attempt to drop it. If you've got a tile that has a floor and ceiling, but you've mined it out, then once you disconnect it from the surrounding soil, it will fall through and disintegrate, leaving you with nothing. Basically, if it says "Red Sand Wall" when you loo[k] at it, you're good, but if it says "Red Sand Floor", then you screwed up.
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Blue_Dwarf

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Re: can you drop a clay/sand tile towards the magma layer
« Reply #2 on: April 17, 2013, 05:33:43 pm »

Sounds doable.

I'd be worried about the bug that transforms te caved-in wall into another type of material though.
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laularukyrumo

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Re: can you drop a clay/sand tile towards the magma layer
« Reply #3 on: April 17, 2013, 06:28:15 pm »

Since it doesn't happen all the time, you could just savescum until it worked.

I'm probably gonna try this myself in a bit, once I dig down to the magma sea. (And finish my current project: draining the ocean and strip mining one of two aquifers on my map.)
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Quietust

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Re: can you drop a clay/sand tile towards the magma layer
« Reply #4 on: April 17, 2013, 06:52:30 pm »

Dropping soil down into the caverns is not guaranteed to work, since it might change into a different type of soil on the way down (due to this bug).
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vanatteveldt

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Re: can you drop a clay/sand tile towards the magma layer
« Reply #5 on: April 18, 2013, 03:44:00 am »

The bug (and especially the list of related bugs) sounds very interesting, as a programmer it makes one wonder how material properties are coded in...

I'll try a couple of times and report. I guess cheating to accomplish the goal is less cheaty if it is a bug workaround, so I might resort to savescumming / tiletyping if the transmutation is too consistent.

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